Monster Dossier
Gelatinous Cube
Gelatinous Cube is a fantasy monster entry from source B1.
Traits
nlargemindlessooze
Rules & statistics
Monster Profile
Perception
5
Senses
- Name
- motion sense
- Range
- 60
- Name
- no vision
Skills
- Athletics
- Std
- 11
- To Shove
- 13
Ability Mods
- Str
- 4
- Dex
- -5
- Con
- 5
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 10
- Saving Throws
- Fort
- 12
- Ref
- 0
- Will
- 5
- Hp
- Hp
- 90
- Immunities
- acid
- mental
- precision
- critical hits
- unconscious
- visual
Speed
- Walk
- 15
Attacks
- Range
- Melee
- Name
- cube face
- Attack
- 11
- Effects
- paralysis
- Damage
- 1d6 acid plus paralysis
- Types
- acid
Abilities
- Top
- Entries
- A sewer ooze can sense nearby motion through vibration and air movement.
- Name
- Motion Sense
- Entries
- A gelatinous cube is so clear that it's difficult to spot. A successful 23 Perception check is required to notice a stationary cube, and a creature must be Search||Searching to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative).
- Name
- Transparent
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- 19, 2d6 acid, Escape 19, Rupture 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis.
- Name
- Engulf
- Traits
- incapacitation
- Entries
- A creature Engulfed by the cube or hit by its attack is paralyzed unless it succeeds at a 20 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns.
- Name
- Paralysis
- Entries
- A gelatinous cube's acid damages only organic material—not metal, stone, or other inorganic substances.
- Name
- Weak Acid
Background
Lore
No lore provided.