Monster Dossier

Gargoyle

Gargoyle GARGOYLE TREASURE The obsessive nature of gargoyles can result in a variety of treasure hoards and grim trophy collections, ranging from stockp...

Level 4

Traits

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Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • terran

Skills

Acrobatics
10
Athletics
9
Stealth
12

Ability Mods

Str
3
Dex
2
Con
3
Int
-2
Wis
2
Cha
-2

Defenses

Ac
21
Saving Throws
Fort
13
Ref
10
Will
10
Hp
  • Hp
    40
Resistances
  • Amount
    5
    Name
    physical
    Note
    except adamantine

Speed

Walk
25
Fly
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    13
    Damage
    2d8+3 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    13
    Traits
    • agile
    Damage
    2d6+3 slashing
    Types
    • slashing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • attack
    Trigger
    The gargoyle is Flying, and a creature moves into an adjacent square below it.
    Entries
    • The gargoyle makes a claw Strike against the triggering creature.
    Name
    Clawed Feet
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • Until the next time it acts, the gargoyle appears to be a statue. It has an automatic result of 32 on Deception checks and DCs to pass as a statue.
    Name
    Statue

Background

Lore

Gargoyle

GARGOYLE TREASURE

The obsessive nature of gargoyles can result in a variety of treasure hoards and grim trophy collections, ranging from stockpiles of arcane tomes to alchemical potions and apparatuses to simple trinkets.

Gargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle's features are not fixed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike.

Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called "wings" for protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and intelligent aberrations, though these alliances exist on a razor's edge. The majority of gargoyles are treacherous, vindictive, and petty—traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals' obsessions and compulsions clash.

Kapoacinth

Gitaen dwell not amid cliffs or rooftops, but beneath the sea, using their wings to swim. These water-dwelling gargoyles often dwell in shallow coastal regions and shamble forth from the sea to attack prey. Gitaen are less individualistic and tend to create more stable wings for longer periods of time. Gitaen have the same abilities as the gargoyle presented below, but with the following adjustments: they have the aquatic trait, they have a swim Speed of 40 feet instead of a fly Speed, and their Clawed Feat reaction triggers when they are Swimming instead of Flying.