Monster Dossier

Gang Leader

Gang Leader is a fantasy monster entry from source GMG.

Level 7

Traits

cemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

14

Languages

Languages
  • common

Skills

Acrobatics
13
Athletics
13
Deception
15
Intimidation
17
Society
11
Thievery
15
Underworld lore
15

Ability Mods

Str
4
Dex
4
Con
2
Int
2
Wis
-1
Cha
4

Defenses

Ac
26
Saving Throws
Fort
13
Ref
17
Will
10
Hp
  • Hp
    104

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    shortsword
    Attack
    18
    Traits
    • agile
    • magical
    • versatile
    Damage
    1d6+10 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    sling
    Attack
    18
    Traits
    • propulsive
    • range increment
    • reload
    Damage
    1d6+8 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • The gang leader isn't flat-footed to creatures of 7th level or lower that are hidden, undetected, flanking, or using surprise attack.
    Name
    Deny Advantage
  • Entries
    • When the gang leader rolls a success on a Reflex save, they get a critical success instead.
    Name
    Evasion
  • Entries
    • On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are flat-footed to the gang leader.
    Name
    Surprise Attack
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The gang leader is targeted with an attack by an attacker they can see
    Entries
    • The gang leader gains a +2 circumstance bonus to AC against the triggering attack.
    Name
    Nimble Dodge
Bot
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • auditory
    • emotion
    • linguistic
    • mental
    Trigger
    The gang leader rolls a critical hit against a creature
    Entries
    • All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.
    Name
    Brutal Rally
  • Entries
    • Any enemy is flat-footed against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.
    Name
    Gang Up
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The gang leader Interacts to draw a weapon, then Strike||Strikes with that weapon.
    Name
    Quick Draw
  • Entries
    • The gang leader deals an extra 2d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack

Background

Lore

No lore provided.