Monster Dossier

Fuvrund

Male mummy ritualist 8

Level 8

Traits

uniquelemediummummyundead

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common
  • necril

Skills

Acrobatics
16
Arcana
19
Athletics
15
Diplomacy
16
Intimidation
16
Occultism
17
Religion
15

Ability Mods

Str
3
Dex
4
Con
3
Int
7
Wis
3
Cha
4

Items

  • staff of abjuration

Defenses

Ac
26
Saving Throws
Fort
15
Ref
16
Will
17
Abilities
  • +1 status to all saves vs. positive
Hp
  • Hp
    135
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Amount
    10
    Name
    fire

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    19
    Traits
    • agile
    • finesse
    Effects
    • mummy rot
    Damage
    2d6+7 bludgeoning plus mummy rot
    Types
    • bludgeoning
  • Range
    Melee
    Name
    staff
    Attack
    18
    Traits
    • two-hand
    Damage
    1d4+7 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Prepared
    Tradition
    arcane
    DC
    26
    Attack
    18
    Entry
    0
    Level
    4
    Spells
    • Name
      chill touch
    • Name
      daze
    • Name
      detect magic
    • Name
      shield
    • Name
      tanglefoot
    1
    Spells
    • Name
      command
    • Name
      mending
    • Name
      ray of enfeeblement
    • Name
      unseen servant
    2
    Spells
    • Name
      blur
    • Name
      dispel magic
    • Name
      hideous laughter
    • Name
      see invisibility
    3
    Spells
    • Name
      glyph of warding
    • Name
      grim tendrils
    • Name
      haste
    • Name
      mind reading
    4
    Spells
    • Name
      freedom of movement
    • Name
      invisibility
    • Name
      phantasmal killer
    • Name
      spell immunity

Abilities

Mid
  • Traits
    • aura
    • divine
    • emotion
    • enchantment
    • fear
    • incapacitation
    • mental
    Entries
    • 30 feet. Living creatures are frightened|CRB|frightened 1 while in Fuvrund's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
    Name
    Despair
  • Traits
    • divine
    • necromancy
    Entries
    • When Fuvrund is destroyed, necromantic energies rebuild his body in the magic circle in his room over 1d10 days. If the re-forming body is destroyed during that time, the process starts anew. Fuvrund can be destroyed for good with a consecrate ritual, or if the magic circle is destroyed.
    Name
    Rejuvenation
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • abjuration
    • arcane
    • manipulation
    Trigger
    A creature Fuvrund can see makes a melee Strike against Fuvrund
    Entries
    • Fuvrund traces a magical glyph in the air that glows and fades. The triggering creature must attempt a 25 Fortitude save.
    • Type
      successDegree
      Entries
      Success
      The target is unaffected.
      Failure
      The target is blinded until the start of its next turn.
      Critical Failure
      The target is blinded for 1 minute.
    Name
    Warding Script
Bot
  • Type
    affliction
    Name
    Mummy Rot
    Traits
    • curse
    • disease
    • divine
    • necromancy
    • negative
    Note
    This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level resurrect ritual or similar magic.
    DC
    24
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      carrier with no ill effect
      Duration
      1 minute
    • Stage
      2
      Entry
      6d6 negative damage and stupefied|CRB|stupefied 1
      Duration
      1 day

Background

Lore

No lore provided.