Monster Dossier
Fuvrund
Male mummy ritualist 8
Traits
uniquelemediummummyundead
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
- necril
Skills
- Acrobatics
- 16
- Arcana
- 19
- Athletics
- 15
- Diplomacy
- 16
- Intimidation
- 16
- Occultism
- 17
- Religion
- 15
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 3
- Int
- 7
- Wis
- 3
- Cha
- 4
Items
- staff of abjuration
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 15
- Ref
- 16
- Will
- 17
- Abilities
- +1 status to all saves vs. positive
- Hp
- Hp
- 135
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Weaknesses
- Amount
- 10
- Name
- fire
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 19
- Traits
- agile
- finesse
- Effects
- mummy rot
- Damage
- 2d6+7 bludgeoning plus mummy rot
- Types
- bludgeoning
- Range
- Melee
- Name
- staff
- Attack
- 18
- Traits
- two-hand
- Damage
- 1d4+7 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Prepared
- Tradition
- arcane
- DC
- 26
- Attack
- 18
- Entry
- 0
- Level
- 4
- Spells
- Name
- chill touch
- Name
- daze
- Name
- detect magic
- Name
- shield
- Name
- tanglefoot
- 1
- Spells
- Name
- command
- Name
- mending
- Name
- ray of enfeeblement
- Name
- unseen servant
- 2
- Spells
- Name
- blur
- Name
- dispel magic
- Name
- hideous laughter
- Name
- see invisibility
- 3
- Spells
- Name
- glyph of warding
- Name
- grim tendrils
- Name
- haste
- Name
- mind reading
- 4
- Spells
- Name
- freedom of movement
- Name
- invisibility
- Name
- phantasmal killer
- Name
- spell immunity
Abilities
- Mid
- Traits
- aura
- divine
- emotion
- enchantment
- fear
- incapacitation
- mental
- Entries
- 30 feet. Living creatures are frightened|CRB|frightened 1 while in Fuvrund's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
- Name
- Despair
- Traits
- divine
- necromancy
- Entries
- When Fuvrund is destroyed, necromantic energies rebuild his body in the magic circle in his room over 1d10 days. If the re-forming body is destroyed during that time, the process starts anew. Fuvrund can be destroyed for good with a consecrate ritual, or if the magic circle is destroyed.
- Name
- Rejuvenation
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- abjuration
- arcane
- manipulation
- Trigger
- A creature Fuvrund can see makes a melee Strike against Fuvrund
- Entries
- Fuvrund traces a magical glyph in the air that glows and fades. The triggering creature must attempt a 25 Fortitude save.
- Type
- successDegree
- Entries
- Success
- The target is unaffected.
- Failure
- The target is blinded until the start of its next turn.
- Critical Failure
- The target is blinded for 1 minute.
- Name
- Warding Script
- Bot
- Type
- affliction
- Name
- Mummy Rot
- Traits
- curse
- disease
- divine
- necromancy
- negative
- Note
- This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level resurrect ritual or similar magic.
- DC
- 24
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1 minute
- Stage
- 2
- Entry
- 6d6 negative damage and stupefied|CRB|stupefied 1
- Duration
- 1 day
Background
Lore
No lore provided.