Monster Dossier
Fuming Sludge
Fuming Sludge is a fantasy monster entry from source Sli.
Traits
uncommonnmediummindlessooze
Rules & statistics
Monster Profile
Perception
11
Senses
- Name
- chemical sense
- Range
- 60
- Name
- no vision
Skills
- Athletics
- 19
Ability Mods
- Str
- 6
- Dex
- -3
- Con
- 5
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 18
- Ref
- 8
- Will
- 11
- Hp
- Hp
- 160
- Immunities
- fire
- mental
- piercing
- precision
- critical hits
- Weaknesses
- Amount
- 5
- Name
- cold
Speed
- Walk
- 20
- Climb
- 20
Attacks
- Range
- Melee
- Name
- pseudopod
- Attack
- 17
- Effects
- Grab
- Damage
- 2d10+6 bludgeoning plus 1d8 persistent damage||persistent fire and Grab
- Types
- bludgeoning
- persistent
- Range
- Ranged
- Name
- ejected glob
- Attack
- 17
- Traits
- brutal
- range increment
- Effects
- cooling glob
- Damage
- 3d6+6 bludgeoning plus 1d8 persistent damage||persistent fire and cooling glob
- Types
- bludgeoning
- persistent
Abilities
- Top
- Entries
- A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but it can't detect elementals or other creatures composed of a single element.
- Name
- Chemical Sense
- Traits
- aura
- fire
- Entries
- 15 feet. The fuming sludge constantly emits incendiary smoke that creates concealment around it. The smoke doesn't impair the fuming sludge's chemical sense. A creature that enters the aura or begins its turn in the aura becomes sickened|CRB|sickened 1 (25 Fortitude negates) and cannot recover from persistent damage||persistent fire damage for 1 round. It is then temporarily immune to the sickening effect of the smoldering haze for 1 minute. A creature that is currently holding its breath, that doesn't need to breathe, or that's immune to poison is immune to the aura's sickened effect but not the concealment or inability to recover from persistent damage||persistent fire damage.
- Name
- Smoldering Haze
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d8+6 bludgeoning plus 1d8 persistent damage||persistent fire, 24
- Name
- Constrict
- Entries
- A fuming sludge's ejected globs cling to targets.
- A creature hit by an ejected glob Strike is encumbered for 1 round. If the attack was a critical hit, the creature is instead restrained for 1 round (Escape 24).
- Name
- Cooling Glob
Background
Lore
No lore provided.