Monster Dossier

Frost Worm

Frost Worm is a fantasy monster entry from source B2.

Level 12

Traits

nhugeanimalcold

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    darkvision

Skills

Athletics
25
Stealth
Std
20
In ice and snow
24

Ability Mods

Str
7
Dex
4
Con
6
Int
-4
Wis
4
Cha
0

Defenses

Ac
33
Saving Throws
Fort
24
Ref
22
Will
20
Hp
  • Hp
    225
Immunities
  • cold
Weaknesses
  • Amount
    15
    Name
    fire

Speed

Walk
25
Burrow
10

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    25
    Damage
    3d8+10 piercing plus 2d6 persistent damage||persistent cold
    Types
    • persistent
    • piercing

Abilities

Mid
  • Traits
    • cold
    • evocation
    • primal
    Entries
    • When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (29 basic Reflex save).
    Name
    Death Throes
  • Traits
    • aura
    • cold
    • evocation
    • primal
    Entries
    • 5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold damage (29 basic Reflex save).
    Name
    Worm Chill
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • cold
    Trigger
    The frost worm takes piercing or slashing damage
    Entries
    • The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (29 basic Reflex save).
    Name
    Freezing Blood
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • cold
    • evocation
    • primal
    Entries
    • The frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures in a 50-foot cone (32 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • concentrate
    • enchantment
    • mental
    • primal
    Entries
    • The frost worm emits a hypnotic trill. Each non–frost worm creature within 100 feet must attempt a 32 Will save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected and is immune to Worm Trill for 24 hours.
      Failure
      The creature is fascinated by the frost worm.
      Critical Failure
      As failure, but the fascinated condition doesn't end if the frost worm uses hostile actions against the creature.
    Name
    Worm Trill

Background

Lore

No lore provided.