Monster Dossier
Frost Worm
Frost Worm is a fantasy monster entry from source B2.
Traits
nhugeanimalcold
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- darkvision
Skills
- Athletics
- 25
- Stealth
- Std
- 20
- In ice and snow
- 24
Ability Mods
- Str
- 7
- Dex
- 4
- Con
- 6
- Int
- -4
- Wis
- 4
- Cha
- 0
Defenses
- Ac
- 33
- Saving Throws
- Fort
- 24
- Ref
- 22
- Will
- 20
- Hp
- Hp
- 225
- Immunities
- cold
- Weaknesses
- Amount
- 15
- Name
- fire
Speed
- Walk
- 25
- Burrow
- 10
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 25
- Damage
- 3d8+10 piercing plus 2d6 persistent damage||persistent cold
- Types
- persistent
- piercing
Abilities
- Mid
- Traits
- cold
- evocation
- primal
- Entries
- When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (29 basic Reflex save).
- Name
- Death Throes
- Traits
- aura
- cold
- evocation
- primal
- Entries
- 5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold damage (29 basic Reflex save).
- Name
- Worm Chill
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- cold
- Trigger
- The frost worm takes piercing or slashing damage
- Entries
- The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (29 basic Reflex save).
- Name
- Freezing Blood
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- cold
- evocation
- primal
- Entries
- The frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures in a 50-foot cone (32 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- concentrate
- enchantment
- mental
- primal
- Entries
- The frost worm emits a hypnotic trill. Each non–frost worm creature within 100 feet must attempt a 32 Will save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected and is immune to Worm Trill for 24 hours.
- Failure
- The creature is fascinated by the frost worm.
- Critical Failure
- As failure, but the fascinated condition doesn't end if the frost worm uses hostile actions against the creature.
- Name
- Worm Trill
Background
Lore
No lore provided.