Monster Dossier
Formian Queen
Formian Queen is a fantasy monster entry from source SoT5.
Traits
uncommonlnlargeformian
Rules & statistics
Monster Profile
Perception
31
Senses
- Name
- darkvision
- Name
- scent
- Range
- Unit
- feet
- Number
- 60
- Type
- precise
- Name
- tremorsense
- Range
- Unit
- feet
- Number
- 60
Languages
- Languages
- akitonian
- formian
- Abilities
- telepathy 200 feet
Skills
- Athletics
- 27
- Arcana
- 30
- Diplomacy
- 33
- Intimidation
- 33
- Medicine
- 31
- Nature
- 31
- Society
- 30
Ability Mods
- Str
- 8
- Dex
- 5
- Con
- 9
- Int
- 5
- Wis
- 6
- Cha
- 8
Defenses
- Ac
- 40
- Saving Throws
- Fort
- 34
- Ref
- 26
- Will
- 31
- Hp
- Hp
- 255
- Resistances
- Name
- all physical
- Amount
- 15
- Name
- sonic
- Amount
- 15
Speed
- Walk
- 10
Attacks
- Range
- Melee
- Traits
- agile
- magic
- reach
- Name
- claw
- Attack
- 33
- Damage
- 3d12+12 slashing
Spellcasting
- Tradition
- primal
- Type
- Innate
- DC
- 38
- Attack
- 30
- Entry
- 7
- Spells
- Name
- magic missile
- Amount
- at will
- 8
- Spells
- Name
- disappearance
- Name
- illusory scene
- Name
- repulsion
- Name
- teleport
- 9
- Spells
- Name
- cone of cold
- Name
- feeblemind
Abilities
- Top
- Name
- Hive Mind
- Traits
- divination
- primal
- Entries
- As formian worker.
- Bot
- Name
- Hive Frenzy
- Activity
- Number
- 1
- Unit
- action
- Traits
- enchantment
- mental
- primal
- Frequency
- Number
- 1
- Unit
- day
- Entries
- The formian queen stirs all formians within range of her telepathy into a frenzy. Each affected formian gains the quickened condition for 1 minute, and can use the extra action each round only to Strike or Stride.
- Name
- Possess Formian
- Activity
- Number
- 1
- Unit
- action
- Traits
- incapacitation
- mental
- necromancy
- possession
- primal
- Entries
- A formian queen transfers her consciousness to the body of any formian within range of her telepathy to whom she has a line of effect. As long as the queen's consciousness is outside her body, her body is unconscious (though she is aware if any damage is dealt to it). An unwilling target can attempt a 38 Will saving throw to resist being possessed, but the queen's offspring are part of her hive mind and thus are almost always willing. The queen receives all sensory input from the target creature; she can speak through it, and she can use her own modifier for Intelligence-, Wisdom-, and Charisma-based skill checks. If the target creature is slain or moves to a different plane from the queen's body, the queen returns to her own body immediately and is stunned||stunned 1; otherwise, she can return to her own body as a free action, ending the possession effect.
- Name
- Telepathic Feedback
- Activity
- Number
- 2
- Unit
- action
- Traits
- enchantment
- mental
- primal
- Entries
- The formian queen unleashes a blast of debilitating telepathic feedback, targeting as many creatures as she wishes within range of her telepathy and to whom she has a line of effect.
- Targeted creatures must attempt a 38 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is temporarily immune to Telepathic Feedback for 24 hours.
- Success
- The creature takes 3d6 mental damage, 1d6 persistent damage||persistent mental damage, and is sickened||sickened 1.
- Failure
- The creature takes 6d6 mental damage, 1d6 persistent damage||persistent mental damage, and is sickened||sickened 2.
- Critical Failure
- The creature takes 12d6 mental damage, 1d6 persistent damage||persistent mental damage, and is stunned||stunned 3. Upon recovering from the stunned condition, the creature becomes sickened||sickened 2.
Background
Lore
No lore provided.