Monster Dossier

Flytrap Leshy

Flytrap Leshy is a fantasy monster entry from source B2.

Level 4

Traits

nsmallleshyplant

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • druidic
  • sylvan
Abilities
  • speak with plants (carnivorous plants only)

Skills

Athletics
12
Nature
10
Stealth
12

Ability Mods

Str
4
Dex
2
Con
1
Int
0
Wis
3
Cha
2

Defenses

Ac
20
Saving Throws
Fort
9
Ref
12
Will
13
Hp
  • Hp
    72
Resistances
  • Amount
    5
    Name
    acid

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    flytrap mouth
    Attack
    13
    Traits
    • versatile
    Effects
    • flytrap toxin
    Damage
    1d8+6 piercing plus 1d6 acid and flytrap toxin
    Types
    • acid
    • piercing
  • Range
    Melee
    Name
    flytrap hand
    Attack
    13
    Traits
    • agile
    • versatile
    Effects
    • flytrap toxin
    Damage
    1d6+6 piercing plus 1d6 acid and flytrap toxin
    Types
    • acid
    • piercing
  • Range
    Ranged
    Name
    spittle
    Attack
    11
    Traits
    • acid
    • range increment
    Effects
    • flytrap toxin
    Damage
    1d6+6 acid plus flytrap toxin
    Types
    • acid

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    21
    Entry
    2
    Spells
    • Name
      pass without trace
    4
    Spells
    • Name
      speak with plants

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Traits
    • healing
    Entries
    • As sunflower leshy, except plants regain 3d6 Hit Points and the area sprouts flytraps instead of sunflowers.
    Name
    Verdant Burst
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • polymorph
    • primal
    • transmutation
    Entries
    • A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the dying condition or increases their dying condition value by 1 if they were already dying. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn.
    Name
    Amalgam
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • polymorph
    • primal
    • transmutation
    Entries
    • The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of tree shape.
    Name
    Change Shape
  • Type
    affliction
    Name
    Flytrap Toxin
    Traits
    • poison
    DC
    19
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      sickened 1
      Duration
      1 round
    • Stage
      2
      Entry
      sickened 2
      Duration
      1 round

Background

Lore

No lore provided.