Monster Dossier
Flying Mountain Kaminari
Kami of lightning and thunder
Traits
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Rules & statistics
Monster Profile
Perception
33
Languages
- Languages
- krialouk
- moriakrik
Skills
- Acrobatics
- Std
- 31
- To Maneuver in Flight
- 36
- Athletics
- 31
- Nature
- 37
- Religion
- 35
- Flying mountains lore
- 35
Ability Mods
- Str
- 9
- Dex
- 6
- Con
- 8
- Int
- 5
- Wis
- 5
- Cha
- 4
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 30
- Ref
- 33
- Will
- 27
- Hp
- Hp
- 320
- Immunities
- air
- electricity
- sonic
Speed
- Abilities
- stormflight
- Walk
- 25
- Fly
- 60
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 35
- Traits
- agile
- reach
- unarmed
- Damage
- 5d6+17 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- storm blast
- Attack
- 32
- Traits
- air
- electricity
- magical
- range
- Damage
- 4d6 bludgeoning plus 3d12 electricity
- Types
- bludgeoning
- electricity
Abilities
- Top
- Entries
- Wind, precipitation, and clouds don't impair a kaminari's vision; they ignore the concealed condition from storms, mist, precipitation, and the like.
- Name
- Stormsight
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- air
- Entries
- A kaminari's bag holds the four winds. The kaminari unleashes four 20-foot bursts within 60 feet with the effects of a 9th-level wall of wind. In addition, a creature that enters one of the bursts takes 6d6 slashing damage (40 basic Reflex save). The bursts can't overlap. After using this activity the kaminari can't use Hurricane Bag for 1d4 rounds.
- If a kaminari creates a column of lighting using Thunder Drums that intersects one of the areas of the wind, the wind explodes in a peal of thunder, dealing 6d10 sonic damage to creatures in the area of that wall of wind burst. Affected creatures must attempt a 40 Fortitude save. The kaminari can detonate only one burst per use of Thunder Drums.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected.
- Success
- The target takes half damage.
- Failure
- The target takes full damage and is deafened for 1 minute.
- Critical Failure
- The target takes double damage and is deafened permanently.
- Name
- Hurricane Bag
- Entries
- A kaminari can move in wind with ease. They ignore all difficult terrain||3|terrain from wind and don't need to Maneuver in Flight in high winds.
- Name
- Stormflight
- Activity
- Number
- 2
- Unit
- action
- Traits
- air
- electricity
- Frequency
- Unit
- day
- Number
- 1
- Entries
- Electricity leaps between two kaminari. The kaminari establishes a connection with another kaminari within 150 feet, and lightning and thunder form a line between the centers of their spaces. For the next minute, a creature that begins its turn in the line or enters the line on its turn takes 4d12 electricity damage (40 basic Reflex save). A creature can take this damage only once per round, even if it moves through several tempest tethers. If the distance between the kaminari ever exceeds 150 feet, the tether breaks.
- Name
- Tempest Tether
- Activity
- Number
- 2
- Unit
- action
- Traits
- electricity
- Entries
- The peal of a kaminari's drums bring thunder and lightning. The kaminari summons four 100-foot-tall columns of lightning to strike in 5-foot bursts within 60 feet. These columns can't overlap. Creatures in the burst take 8d12 electricity damage and must attempt a 40 Reflex save. The kaminari can't use Thunder Drums again for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The target takes half damage.
- Failure
- The target takes full damage and is stunned|CRB|stunned 1.
- Critical Failure
- The target takes double damage and is stunned|CRB|stunned 2.
- Name
- Thunder Drums
Background
Lore
No lore provided.