Monster Dossier

Flying Mountain Kaminari

Kami of lightning and thunder

Level 18

Traits

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Rules & statistics

Monster Profile

Perception

33

Languages

Languages
  • krialouk
  • moriakrik

Skills

Acrobatics
Std
31
To Maneuver in Flight
36
Athletics
31
Nature
37
Religion
35
Flying mountains lore
35

Ability Mods

Str
9
Dex
6
Con
8
Int
5
Wis
5
Cha
4

Defenses

Ac
42
Saving Throws
Fort
30
Ref
33
Will
27
Hp
  • Hp
    320
Immunities
  • air
  • electricity
  • sonic

Speed

Abilities
  • stormflight
Walk
25
Fly
60

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    35
    Traits
    • agile
    • reach
    • unarmed
    Damage
    5d6+17 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    storm blast
    Attack
    32
    Traits
    • air
    • electricity
    • magical
    • range
    Damage
    4d6 bludgeoning plus 3d12 electricity
    Types
    • bludgeoning
    • electricity

Abilities

Top
  • Entries
    • Wind, precipitation, and clouds don't impair a kaminari's vision; they ignore the concealed condition from storms, mist, precipitation, and the like.
    Name
    Stormsight
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • air
    Entries
    • A kaminari's bag holds the four winds. The kaminari unleashes four 20-foot bursts within 60 feet with the effects of a 9th-level wall of wind. In addition, a creature that enters one of the bursts takes 6d6 slashing damage (40 basic Reflex save). The bursts can't overlap. After using this activity the kaminari can't use Hurricane Bag for 1d4 rounds.
    • If a kaminari creates a column of lighting using Thunder Drums that intersects one of the areas of the wind, the wind explodes in a peal of thunder, dealing 6d10 sonic damage to creatures in the area of that wall of wind burst. Affected creatures must attempt a 40 Fortitude save. The kaminari can detonate only one burst per use of Thunder Drums.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target takes half damage.
      Failure
      The target takes full damage and is deafened for 1 minute.
      Critical Failure
      The target takes double damage and is deafened permanently.
    Name
    Hurricane Bag
  • Entries
    • A kaminari can move in wind with ease. They ignore all difficult terrain||3|terrain from wind and don't need to Maneuver in Flight in high winds.
    Name
    Stormflight
  • Activity
    Number
    2
    Unit
    action
    Traits
    • air
    • electricity
    Frequency
    Unit
    day
    Number
    1
    Entries
    • Electricity leaps between two kaminari. The kaminari establishes a connection with another kaminari within 150 feet, and lightning and thunder form a line between the centers of their spaces. For the next minute, a creature that begins its turn in the line or enters the line on its turn takes 4d12 electricity damage (40 basic Reflex save). A creature can take this damage only once per round, even if it moves through several tempest tethers. If the distance between the kaminari ever exceeds 150 feet, the tether breaks.
    Name
    Tempest Tether
  • Activity
    Number
    2
    Unit
    action
    Traits
    • electricity
    Entries
    • The peal of a kaminari's drums bring thunder and lightning. The kaminari summons four 100-foot-tall columns of lightning to strike in 5-foot bursts within 60 feet. These columns can't overlap. Creatures in the burst take 8d12 electricity damage and must attempt a 40 Reflex save. The kaminari can't use Thunder Drums again for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The target takes half damage.
      Failure
      The target takes full damage and is stunned|CRB|stunned 1.
      Critical Failure
      The target takes double damage and is stunned|CRB|stunned 2.
    Name
    Thunder Drums

Background

Lore

No lore provided.