Monster Dossier

Fluxwraith

Fluxwraith is a fantasy monster entry from source BotD.

Level 17

Traits

rarenemediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

35

Senses

  • Name
    darkvision
    Range
    Unit
    feet
    Number
    60
  • Name
    lifesense
    Range
    Unit
    feet
    Number
    60
    Type
    precise
    Note
    page 213

Languages

Skills

Acrobatics
34
Arcana
30
Intimidation
29
Occultism
30
Stealth
28

Ability Mods

Str
-5
Dex
9
Con
0
Int
5
Wis
7
Cha
6

Defenses

Ac
39
Saving Throws
Fort
25
Ref
34
Will
30
Hp
  • Hp
    250
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • precision
  • unconscious
Resistances
  • Name
    all damage
    Amount
    15
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
40

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • magical
    Name
    time-shifting touch
    Attack
    34
    Damage
    3d8+14 force plus time shift
  • Range
    Ranged
    Traits
    • magical
    • range
    Name
    temporal fracturing ray
    Attack
    34
    Damage
    3d6+14 mental plus terrible foresight

Spellcasting

  • Tradition
    occult
    Type
    Innate
    DC
    39
    Attack
    31
    Entry
    0
    Level
    9
    Spells
    • Name
      daze
    2
    Spells
    • Name
      mirror image
    3
    Spells
    • Name
      haste
      Notes
      • self only
    7
    Spells
    • Name
      cast into time
      Source
      SoM
    • Name
      day's weight
      Source
      SoM
    • Name
      paralyze
    8
    Spells
    • Name
      deja vu
      Source
      APG
      Amount
      at will
    10
    Spells
    • Name
      time stop

Abilities

  • Name
    Terrible Foresight
    Traits
    • divination
    • mental
    • occult
    • prediction
    Entries
    • A creature struck by the fluxwraith's temporal fracturing ray receives a glimpse of a possible tragic event in its future. It must succeed at a 35 Will save or become slowed||slowed 1 and stupefied||stupefied 1 (slowed||slowed 2 and stupefied||stupefied 2 on a critical failure). If the creature is already affected by terrible foresight, it increases its stupefied value by 1 on a failed save, to a maximum of stupefied||stupefied 4.
    • Each time the creature gets a full night's rest, its condition values from terrible foresight decrease by 1.
  • Name
    Time Shift
    Traits
    • occult
    • transmutation
    Entries
    • A creature struck by the fluxwraith's time-shifting touch must succeed at a 35 Will saving throw or be thrust forward in time, vanishing from its space. The target automatically reappears in the same location after 1d4 rounds but can attempt an additional Will save at the end of each of its turns to end the duration. If its original space is occupied when it returns, the creature appears in the nearest unoccupied space.
    • Since the creature is shunted forward in time, it doesn't experience any of the intervening time. Likewise, any effects on the creature with a duration don't decrease their duration, resuming when the creature reappears. A creature that succeeds at any saving throw against time shift is temporarily immune for 1 hour.

Background

Lore

No lore provided.