Monster Dossier
Fluxwraith
Fluxwraith is a fantasy monster entry from source BotD.
Traits
rarenemediumincorporealspiritundead
Rules & statistics
Monster Profile
Perception
35
Senses
- Name
- darkvision
- Range
- Unit
- feet
- Number
- 60
- Name
- lifesense
- Range
- Unit
- feet
- Number
- 60
- Type
- precise
- Note
- page 213
Languages
Skills
- Acrobatics
- 34
- Arcana
- 30
- Intimidation
- 29
- Occultism
- 30
- Stealth
- 28
Ability Mods
- Str
- -5
- Dex
- 9
- Con
- 0
- Int
- 5
- Wis
- 7
- Cha
- 6
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 25
- Ref
- 34
- Will
- 30
- Hp
- Hp
- 250
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
- Resistances
- Name
- all damage
- Amount
- 15
- Note
- except force, ghost touch, or positive; double resistance vs. non-magical
Speed
- Fly
- 40
Attacks
- Range
- Melee
- Traits
- agile
- finesse
- magical
- Name
- time-shifting touch
- Attack
- 34
- Damage
- 3d8+14 force plus time shift
- Range
- Ranged
- Traits
- magical
- range
- Name
- temporal fracturing ray
- Attack
- 34
- Damage
- 3d6+14 mental plus terrible foresight
Spellcasting
- Tradition
- occult
- Type
- Innate
- DC
- 39
- Attack
- 31
- Entry
- 0
- Level
- 9
- Spells
- Name
- daze
- 2
- Spells
- Name
- mirror image
- 3
- Spells
- Name
- haste
- Notes
- self only
- 7
- Spells
- Name
- cast into time
- Source
- SoM
- Name
- day's weight
- Source
- SoM
- Name
- paralyze
- 8
- Spells
- Name
- deja vu
- Source
- APG
- Amount
- at will
- 10
- Spells
- Name
- time stop
Abilities
- Name
- Terrible Foresight
- Traits
- divination
- mental
- occult
- prediction
- Entries
- A creature struck by the fluxwraith's temporal fracturing ray receives a glimpse of a possible tragic event in its future. It must succeed at a 35 Will save or become slowed||slowed 1 and stupefied||stupefied 1 (slowed||slowed 2 and stupefied||stupefied 2 on a critical failure). If the creature is already affected by terrible foresight, it increases its stupefied value by 1 on a failed save, to a maximum of stupefied||stupefied 4.
- Each time the creature gets a full night's rest, its condition values from terrible foresight decrease by 1.
- Name
- Time Shift
- Traits
- occult
- transmutation
- Entries
- A creature struck by the fluxwraith's time-shifting touch must succeed at a 35 Will saving throw or be thrust forward in time, vanishing from its space. The target automatically reappears in the same location after 1d4 rounds but can attempt an additional Will save at the end of each of its turns to end the duration. If its original space is occupied when it returns, the creature appears in the nearest unoccupied space.
- Since the creature is shunted forward in time, it doesn't experience any of the intervening time. Likewise, any effects on the creature with a duration don't decrease their duration, resuming when the creature reappears. A creature that succeeds at any saving throw against time shift is temporarily immune for 1 hour.
Background
Lore
No lore provided.