Monster Dossier

Flumph

Flumph is a fantasy monster entry from source B3.

Level 1

Traits

lgsmallaberration

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • celestial
  • common

Skills

Acrobatics
7
Diplomacy
7
Stealth
7
Dark tapestry lore
8

Ability Mods

Str
0
Dex
4
Con
0
Int
1
Wis
3
Cha
2

Defenses

Ac
17
Saving Throws
Fort
5
Ref
9
Will
8
Hp
  • Hp
    17

Speed

Walk
5
Fly
25

Attacks

  • Range
    Melee
    Name
    spikes
    Attack
    7
    Traits
    • agile
    • finesse
    Damage
    1d4 piercing plus 1d4 persistent damage||persistent acid
    Types
    • persistent
    • piercing

Abilities

Mid
  • Entries
    • A flumph that is knocked prone must succeed at a DC 11 flat check or land on its back, rendering it flat-footed and immobilized. An adjacent ally can Interact to right the flumph, removing both conditions.
    Name
    Upside Down
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • olfactory
    Entries
    • The flumph sprays a 20-foot line of foul-smelling liquid.
    • Each creature caught in the spray must succeed at a 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The odor from the spray lingers for 1d4 hours on all creatures that failed their saves. The sprayed creatures can be detected by smell at a range of 100 feet, and any creatures adjacent to them take a –2 circumstance penalty to saves against Spray Perfume or to recover from the sickened condition. The flumph can't use Spray Perfume again for 1d4 rounds.
    Name
    Spray Perfume

Background

Lore

No lore provided.