Monster Dossier
Flumph
Flumph is a fantasy monster entry from source B3.
Traits
lgsmallaberration
Rules & statistics
Monster Profile
Perception
8
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- celestial
- common
Skills
- Acrobatics
- 7
- Diplomacy
- 7
- Stealth
- 7
- Dark tapestry lore
- 8
Ability Mods
- Str
- 0
- Dex
- 4
- Con
- 0
- Int
- 1
- Wis
- 3
- Cha
- 2
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 5
- Ref
- 9
- Will
- 8
- Hp
- Hp
- 17
Speed
- Walk
- 5
- Fly
- 25
Attacks
- Range
- Melee
- Name
- spikes
- Attack
- 7
- Traits
- agile
- finesse
- Damage
- 1d4 piercing plus 1d4 persistent damage||persistent acid
- Types
- persistent
- piercing
Abilities
- Mid
- Entries
- A flumph that is knocked prone must succeed at a DC 11 flat check or land on its back, rendering it flat-footed and immobilized. An adjacent ally can Interact to right the flumph, removing both conditions.
- Name
- Upside Down
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- olfactory
- Entries
- The flumph sprays a 20-foot line of foul-smelling liquid.
- Each creature caught in the spray must succeed at a 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The odor from the spray lingers for 1d4 hours on all creatures that failed their saves. The sprayed creatures can be detected by smell at a range of 100 feet, and any creatures adjacent to them take a –2 circumstance penalty to saves against Spray Perfume or to recover from the sickened condition. The flumph can't use Spray Perfume again for 1d4 rounds.
- Name
- Spray Perfume
Background
Lore
No lore provided.