Monster Dossier
Flickerwisp
Flickerwisp is a fantasy monster entry from source AV1.
Traits
uncommoncesmallaberrationair
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
Skills
- Acrobatics
- 8
- Deception
- 7
- Intimidation
- 5
- Stealth
- 8
Ability Mods
- Str
- -5
- Dex
- 4
- Con
- 0
- Int
- 0
- Wis
- 3
- Cha
- 1
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 6
- Ref
- 10
- Will
- 7
- Hp
- Hp
- 18
- Immunities
- magic
Speed
- Fly
- 25
Attacks
- Range
- Melee
- Name
- shock
- Attack
- 11
- Traits
- magical
- Damage
- 1d8+2 electricity
- Types
- electricity
Abilities
- Mid
- Traits
- aura
- light
- Entries
- 5 feet. A flickerwisp is itself naturally invisible, but glows with pale yellow light, casting bright light in the aura and making it visible.
- Name
- Glow
- Entries
- A flickerwisp's appearance registers strangely in the minds of creatures who are confused. A creature with the confused condition never targets a flickerwisp with attacks unless the creature has been damaged by the flickerwisp's shock ability within the last 24 hours.
- Name
- Innocuous
- Entries
- A flickerwisp is immune to all spells except faerie fire, gust of wind, magic missile, and maze.
- Name
- Magic Immunity
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Requirements
- A creature within 15 feet of the flickerwisp is confused
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The flickerwisp feeds on the creature's confusion, even as its flashing body and disjointed gyrations cause existing confusion effects to persist. It regains 1d4 Hit Points, and if the creature's confused condition has a limited duration, it lasts 1 additional round.
- Name
- Consume Confusion
- Activity
- Number
- 2
- Unit
- action
- Traits
- emotion
- enchantment
- mental
- visual
- Entries
- The flickerwisp churns and flits in the air around an adjacent creature's head, and its length flashes and sparkles in a bewildering array of distracting pulsations. The creature must succeed at a 18 Will save or become confused for 1 round (2 rounds on a critical failure). On a critical success, the creature is temporarily immune to Flicker for 24 hours.
- Name
- Flicker
Background
Lore
No lore provided.