Monster Dossier

Flickerwisp

Flickerwisp is a fantasy monster entry from source AV1.

Level 2

Traits

uncommoncesmallaberrationair

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common

Skills

Acrobatics
8
Deception
7
Intimidation
5
Stealth
8

Ability Mods

Str
-5
Dex
4
Con
0
Int
0
Wis
3
Cha
1

Defenses

Ac
20
Saving Throws
Fort
6
Ref
10
Will
7
Hp
  • Hp
    18
Immunities
  • magic

Speed

Fly
25

Attacks

  • Range
    Melee
    Name
    shock
    Attack
    11
    Traits
    • magical
    Damage
    1d8+2 electricity
    Types
    • electricity

Abilities

Mid
  • Traits
    • aura
    • light
    Entries
    • 5 feet. A flickerwisp is itself naturally invisible, but glows with pale yellow light, casting bright light in the aura and making it visible.
    Name
    Glow
  • Entries
    • A flickerwisp's appearance registers strangely in the minds of creatures who are confused. A creature with the confused condition never targets a flickerwisp with attacks unless the creature has been damaged by the flickerwisp's shock ability within the last 24 hours.
    Name
    Innocuous
  • Entries
    • A flickerwisp is immune to all spells except faerie fire, gust of wind, magic missile, and maze.
    Name
    Magic Immunity
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Requirements
    A creature within 15 feet of the flickerwisp is confused
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The flickerwisp feeds on the creature's confusion, even as its flashing body and disjointed gyrations cause existing confusion effects to persist. It regains 1d4 Hit Points, and if the creature's confused condition has a limited duration, it lasts 1 additional round.
    Name
    Consume Confusion
  • Activity
    Number
    2
    Unit
    action
    Traits
    • emotion
    • enchantment
    • mental
    • visual
    Entries
    • The flickerwisp churns and flits in the air around an adjacent creature's head, and its length flashes and sparkles in a bewildering array of distracting pulsations. The creature must succeed at a 18 Will save or become confused for 1 round (2 rounds on a critical failure). On a critical success, the creature is temporarily immune to Flicker for 24 hours.
    Name
    Flicker

Background

Lore

No lore provided.