Monster Dossier
Flayhook Seamer
Flayhook Seamer is a fantasy monster entry from source AoE2.
Traits
rarelemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
18
Languages
- Languages
- common
- daemonic
Skills
- Acrobatics
- 18
- Athletics
- 17
- Deception
- 16
- Religion
- 17
- Thievery
- 16
- Saedrouk lore
- 16
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 0
- Int
- 2
- Wis
- 3
- Cha
- 2
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 16
- Ref
- 18
- Will
- 17
- Hp
- Hp
- 130
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- war razor
- Attack
- 20
- Traits
- agile
- backstabber
- deadly
- finesse
- Damage
- 1d4+7 piercing
- Types
- piercing
- Range
- Melee
- Name
- shortsword
- Attack
- 18
- Traits
- agile
- finesse
- magical
- versatile
- Damage
- 2d6+7 piercing
- Types
- piercing
- Range
- Ranged
- Name
- dagger
- Attack
- 20
- Traits
- agile
- finesse
- thrown
- versatile
- Damage
- 1d4+7 piercing
- Types
- piercing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature hits the seamer with a melee Strike
- Entries
- Every Flayhook seamer keeps a sewing needle attached to a loop of thick silk, wrapped loosely around their hand not holding a weapon, which they can use in combat to snag or disarm attackers; ; The seamer attempts an Athletics check to either Grapple or Disarm the triggering creature.
- Name
- Wire Catch
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d6+7 piercing Ranged dagger +20 (agile, finesse, thrown , versatile S), Damage 1d4+7 piercing.
- Name
- S), Damage
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The Flayhook seamer dealt damage with a melee weapon other than its war razor with their last action
- Entries
- The seamer makes a war razor Strike against the same creature that they just damaged. On a hit, the seamer slices a strip of flesh from the target and deals 1d6 persistent damage||persistent bleed damage in addition to the war razor's usual damage.
- Name
- Flay
- Activity
- Number
- 2
- Unit
- action
- Requirements
- The Flayhook seamer is currently grappling a creature
- Entries
- The seamer stitches a piece of cloth to the creature's arm, face, or leg, potentially hindering it. The creature must attempt a 26 Reflex saving throw; if the seamer has already successfully used their Flay ability against the creature within the past minute, the creature's save result is one degree of success worse.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature takes 1d4 piercing damage.
- Failure
- The creature is clumsy|CRB|clumsy 1, dazzled, enfeebled|CRB|enfeebled 1, or flat-footed (seamer's choice). This effect lasts until the creature spends a single action to tear out the stitching, which deals 1d6 piercing damage to it.
- Critical Failure
- The creature is clumsy|CRB|clumsy 2, blinded, enfeebled|CRB|enfeebled 2, or flat-footed (seamer's choice). This effect lasts until the creature spends 2 actions to tear out the stitching, which deals 2d6 piercing damage to it.
- Name
- Quick Stitch
Background
Lore
No lore provided.