Monster Dossier

Flayhook Seamer

Flayhook Seamer is a fantasy monster entry from source AoE2.

Level 8

Traits

rarelemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

18

Languages

Languages
  • common
  • daemonic

Skills

Acrobatics
18
Athletics
17
Deception
16
Religion
17
Thievery
16
Saedrouk lore
16

Ability Mods

Str
3
Dex
4
Con
0
Int
2
Wis
3
Cha
2

Defenses

Ac
26
Saving Throws
Fort
16
Ref
18
Will
17
Hp
  • Hp
    130

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    war razor
    Attack
    20
    Traits
    • agile
    • backstabber
    • deadly
    • finesse
    Damage
    1d4+7 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    shortsword
    Attack
    18
    Traits
    • agile
    • finesse
    • magical
    • versatile
    Damage
    2d6+7 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    dagger
    Attack
    20
    Traits
    • agile
    • finesse
    • thrown
    • versatile
    Damage
    1d4+7 piercing
    Types
    • piercing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature hits the seamer with a melee Strike
    Entries
    • Every Flayhook seamer keeps a sewing needle attached to a loop of thick silk, wrapped loosely around their hand not holding a weapon, which they can use in combat to snag or disarm attackers; ; The seamer attempts an Athletics check to either Grapple or Disarm the triggering creature.
    Name
    Wire Catch
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d6+7 piercing Ranged dagger +20 (agile, finesse, thrown , versatile S), Damage 1d4+7 piercing.
    Name
    S), Damage
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The Flayhook seamer dealt damage with a melee weapon other than its war razor with their last action
    Entries
    • The seamer makes a war razor Strike against the same creature that they just damaged. On a hit, the seamer slices a strip of flesh from the target and deals 1d6 persistent damage||persistent bleed damage in addition to the war razor's usual damage.
    Name
    Flay
  • Activity
    Number
    2
    Unit
    action
    Requirements
    The Flayhook seamer is currently grappling a creature
    Entries
    • The seamer stitches a piece of cloth to the creature's arm, face, or leg, potentially hindering it. The creature must attempt a 26 Reflex saving throw; if the seamer has already successfully used their Flay ability against the creature within the past minute, the creature's save result is one degree of success worse.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature takes 1d4 piercing damage.
      Failure
      The creature is clumsy|CRB|clumsy 1, dazzled, enfeebled|CRB|enfeebled 1, or flat-footed (seamer's choice). This effect lasts until the creature spends a single action to tear out the stitching, which deals 1d6 piercing damage to it.
      Critical Failure
      The creature is clumsy|CRB|clumsy 2, blinded, enfeebled|CRB|enfeebled 2, or flat-footed (seamer's choice). This effect lasts until the creature spends 2 actions to tear out the stitching, which deals 2d6 piercing damage to it.
    Name
    Quick Stitch

Background

Lore

No lore provided.