Monster Dossier
Fiddling Bones
Fiddling Bones is a fantasy monster entry from source BotD.
Traits
nemediumundead
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Acrobatics
- 10
- Diplomacy
- 9
- Intimidation
- 9
- Performance
- 13
- Theater lore
- 10
Ability Mods
- Str
- 1
- Dex
- 3
- Con
- 1
- Int
- 3
- Wis
- 2
- Cha
- 4
Items
- fiddle
- flute
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 6
- Ref
- 12
- Will
- 9
- Hp
- Hp
- 30
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Resistances
- Name
- cold
- Amount
- 5
- Name
- electricity
- Amount
- 5
- Name
- fire
- Amount
- 5
- Name
- piercing
- Amount
- 5
- Name
- slashing
- Amount
- 5
- Name
- sonic
- Amount
- 5
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- finesse
- Name
- stamping foot
- Attack
- 10
- Damage
- 2d8+3 bludgeoning
- Range
- Melee
- Traits
- agile
- finesse
- Name
- fiddlestick
- Attack
- 10
- Damage
- 2d6+3 bludgeoning
- Range
- Ranged
- Traits
- magical
- range
- sonic
- Name
- dissonant chord
- Attack
- 10
- Damage
- 2d6+4 sonic
Abilities
- Mid
- Name
- Rhapsodic Flourish
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- abjuration
- occult
- sonic
- Trigger
- The fiddling bones would roll a saving throw against an auditory or sonic effect
- Entries
- The fiddling bones performs a refrain that deflects sonic vibrations. They roll a Performance check in place of the triggering saving throw. Sonic feedback rebounds from the effect, dealing 1d6 sonic damage to the source of the triggering effect if the Performance check succeeded or 2d6 sonic damage to the fiddling bones on a failure.
- Bot
- Name
- Dance with Death
- Activity
- Number
- 2
- Unit
- action
- Traits
- auditory
- emotion
- enchantment
- mental
- occult
- Entries
- The fiddling bones plays a catchy song that compels others to dance. Each creature in a 30-foot emanation must attempt a 19 Will save. Fiddling bones are immune. The effect lasts until the end of the fiddling bones's next turn, but the fiddling bones can Sustain the effect on all affected creatures that remain within the emanation.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is temporarily immune for 1 hour.
- Success
- The creature can't use actions with the move trait except to dance, which uses the Stride action to move up to half the creature's Speed. If the creature has other Speeds, it can also dance using those modes of travel.
- Failure
- As success, and the creature must spend at least 1 action each turn dancing.
- Name
- Destructive Finale
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- occult
- sonic
- Requirements
- Dance with Death is in effect
- Entries
- The fiddling bones performs a boisterous finale. They choose a 30-foot cone or 15-foot emanation, and they deal 4d6 sonic damage to all creatures in that area (21 basic Reflex save). Dance with Death immediately ends, and the fiddling bones can't use Dance with Death or Destructive Finale for 1d4 rounds.
Background
Lore
No lore provided.