Monster Dossier

Fiddling Bones

Fiddling Bones is a fantasy monster entry from source BotD.

Level 3

Traits

nemediumundead

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Acrobatics
10
Diplomacy
9
Intimidation
9
Performance
13
Theater lore
10

Ability Mods

Str
1
Dex
3
Con
1
Int
3
Wis
2
Cha
4

Items

  • fiddle
  • flute

Defenses

Ac
18
Saving Throws
Fort
6
Ref
12
Will
9
Hp
  • Hp
    30
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Resistances
  • Name
    cold
    Amount
    5
  • Name
    electricity
    Amount
    5
  • Name
    fire
    Amount
    5
  • Name
    piercing
    Amount
    5
  • Name
    slashing
    Amount
    5
  • Name
    sonic
    Amount
    5

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • finesse
    Name
    stamping foot
    Attack
    10
    Damage
    2d8+3 bludgeoning
  • Range
    Melee
    Traits
    • agile
    • finesse
    Name
    fiddlestick
    Attack
    10
    Damage
    2d6+3 bludgeoning
  • Range
    Ranged
    Traits
    • magical
    • range
    • sonic
    Name
    dissonant chord
    Attack
    10
    Damage
    2d6+4 sonic

Abilities

Mid
  • Name
    Rhapsodic Flourish
    Activity
    Number
    1
    Unit
    reaction
    Traits
    • abjuration
    • occult
    • sonic
    Trigger
    The fiddling bones would roll a saving throw against an auditory or sonic effect
    Entries
    • The fiddling bones performs a refrain that deflects sonic vibrations. They roll a Performance check in place of the triggering saving throw. Sonic feedback rebounds from the effect, dealing 1d6 sonic damage to the source of the triggering effect if the Performance check succeeded or 2d6 sonic damage to the fiddling bones on a failure.
Bot
  • Name
    Dance with Death
    Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    • emotion
    • enchantment
    • mental
    • occult
    Entries
    • The fiddling bones plays a catchy song that compels others to dance. Each creature in a 30-foot emanation must attempt a 19 Will save. Fiddling bones are immune. The effect lasts until the end of the fiddling bones's next turn, but the fiddling bones can Sustain the effect on all affected creatures that remain within the emanation.
    • Type
      successDegree
      Entries
      Critical Success
      • The creature is unaffected and is temporarily immune for 1 hour.
      Success
      • The creature can't use actions with the move trait except to dance, which uses the Stride action to move up to half the creature's Speed. If the creature has other Speeds, it can also dance using those modes of travel.
      Failure
      • As success, and the creature must spend at least 1 action each turn dancing.
  • Name
    Destructive Finale
    Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • occult
    • sonic
    Requirements
    Dance with Death is in effect
    Entries
    • The fiddling bones performs a boisterous finale. They choose a 30-foot cone or 15-foot emanation, and they deal 4d6 sonic damage to all creatures in that area (21 basic Reflex save). Dance with Death immediately ends, and the fiddling bones can't use Dance with Death or Destructive Finale for 1d4 rounds.

Background

Lore

No lore provided.