Monster Dossier

Feral Skull Swarm

Feral Skull Swarm is a fantasy monster entry from source B3.

Level 12

Traits

uncommonnehugemindlessswarmundead

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Skills

Acrobatics
22
Survival
21

Ability Mods

Str
0
Dex
4
Con
7
Int
-5
Wis
3
Cha
4

Defenses

Ac
32
Saving Throws
Fort
25
Ref
22
Will
19
Hp
  • Hp
    160
    Abilities
    • negative healing|b2
Immunities
  • mental
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Weaknesses
  • Amount
    10
    Name
    area damage
  • Amount
    10
    Name
    splash damage
Resistances
  • Amount
    5
    Name
    bludgeoning
  • Amount
    10
    Name
    cold
  • Amount
    10
    Name
    electricity
  • Amount
    10
    Name
    fire
  • Amount
    10
    Name
    piercing
  • Amount
    10
    Name
    slashing

Speed

Walk
40

Abilities

Top
  • Entries
    • A feral skull swarm gains a +2 circumstance bonus to Perception checks to Seek and to Survival checks to Track, both against any creature that has taken damage from the swarm's Feral Gnaw within the previous 24 hours.
    Name
    Feral Trackers
Mid
  • Entries
    • When a feral skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing 3d12 piercing damage and 2d12 negative damage (32 basic Reflex save).
    Name
    Boneshard Burst
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Each enemy in the swarm's space takes 2d6 bludgeoning, 2d6 piercing, and 2d6 slashing damage (32 basic Reflex save). A creature that fails its saving throw also takes 1d10 persistent damage||persistent bleed damage.
    Name
    Feral Gnaw
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • emotion
    • enchantment
    • fear
    • mental
    Entries
    • The feral skull swarm emits a terrifying howl. Each creature within 60 feet must succeed at a 32 Will save or become frightened 2 (frightened 3 and fleeing for 1 round on a critical failure). Whether it succeeds or fails its save, a creature is temporarily immune to.
    Name
    Frightening Howl
  • Entries
    • Howl for 24 hours.
    Name
    Frightening

Background

Lore

No lore provided.