Monster Dossier

Fence

Fence is a fantasy monster entry from source GMG.

Level 5

Traits

nemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

11

Languages

Languages
  • common

Skills

Acrobatics
10
Crafting
13
Deception
13
Diplomacy
11
Intimidation
11
Society
11
Stealth
10
Thievery
10
Accounting lore
13

Ability Mods

Str
0
Dex
3
Con
0
Int
4
Wis
2
Cha
4

Items

  • dagger (10)
  • lesser darkvision elixir
  • disguise kit
  • bird feather token
  • lesser smokestick (2)
  • shortsword
  • thieves' tools

Defenses

Ac
20
Saving Throws
Fort
9
Ref
12
Will
15
Hp
  • Hp
    70

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    shortsword
    Attack
    12
    Traits
    • agile
    • finesse
    • versatile
    Damage
    1d6+5 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    dagger
    Attack
    12
    Traits
    • agile
    • finesse
    • versatile
    Damage
    1d4+5 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    dagger
    Attack
    12
    Traits
    • agile
    • thrown
    • versatile
    Damage
    1d4+2 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • Fences live by their ability to recognize a viable trade. They can use Lore||Underworld Lore to identify an item's value and Identify Magic on an item.
    • They gain a +2 circumstance bonus to Lore||Underworld Lore checks when doing so, and to Lore||Underworld Lore checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item.
    Name
    Fence's Eye
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The fence always has a few items close at hand. The fence Interacts to draw a weapon or item that takes a single action to activate, and then Strike||Strikes with the weapon or Activate an Item||Activates the Item.
    Name
    Quick Rummage
  • Entries
    • When the fence successfully Feint||Feints, their target is flat-footed against the fence's attacks until the end of the fence's next turn. On a critical success, the target is flat-footed against all attacks until the end of the fence's next turn.
    Name
    Scoundrel's Feint
  • Entries
    • The fence deals an extra 2d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack

Background

Lore

No lore provided.