Monster Dossier
Fence
Fence is a fantasy monster entry from source GMG.
Traits
nemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
11
Languages
- Languages
- common
Skills
- Acrobatics
- 10
- Crafting
- 13
- Deception
- 13
- Diplomacy
- 11
- Intimidation
- 11
- Society
- 11
- Stealth
- 10
- Thievery
- 10
- Accounting lore
- 13
Ability Mods
- Str
- 0
- Dex
- 3
- Con
- 0
- Int
- 4
- Wis
- 2
- Cha
- 4
Items
- dagger (10)
- lesser darkvision elixir
- disguise kit
- bird feather token
- lesser smokestick (2)
- shortsword
- thieves' tools
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 9
- Ref
- 12
- Will
- 15
- Hp
- Hp
- 70
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 12
- Traits
- agile
- finesse
- versatile
- Damage
- 1d6+5 piercing
- Types
- piercing
- Range
- Melee
- Name
- dagger
- Attack
- 12
- Traits
- agile
- finesse
- versatile
- Damage
- 1d4+5 piercing
- Types
- piercing
- Range
- Ranged
- Name
- dagger
- Attack
- 12
- Traits
- agile
- thrown
- versatile
- Damage
- 1d4+2 piercing
- Types
- piercing
Abilities
- Top
- Entries
- Fences live by their ability to recognize a viable trade. They can use Lore||Underworld Lore to identify an item's value and Identify Magic on an item.
- They gain a +2 circumstance bonus to Lore||Underworld Lore checks when doing so, and to Lore||Underworld Lore checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item.
- Name
- Fence's Eye
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The fence always has a few items close at hand. The fence Interacts to draw a weapon or item that takes a single action to activate, and then Strike||Strikes with the weapon or Activate an Item||Activates the Item.
- Name
- Quick Rummage
- Entries
- When the fence successfully Feint||Feints, their target is flat-footed against the fence's attacks until the end of the fence's next turn. On a critical success, the target is flat-footed against all attacks until the end of the fence's next turn.
- Name
- Scoundrel's Feint
- Entries
- The fence deals an extra 2d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
Background
Lore
No lore provided.