Monster Dossier
Fallen Champion
Fallen Champion is a fantasy monster entry from source BotD.
Traits
uncommonnemediumundead
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Acrobatics
- 14
- Athletics
- 19
- Intimidation
- 19
- Gushoukruth lore
- 16
- Religion
- 17
Ability Mods
- Str
- 5
- Dex
- 2
- Con
- 5
- Int
- 2
- Wis
- 3
- Cha
- 5
Items
- +1 striking machete (Gods & Magic 120)
- defiled religious symbol of Gushoukruth|LOGM
- +1 scale mail
- steel shield (Hardness 5
- HP 20
- BT 10)
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 19
- Ref
- 14
- Will
- 17
- Hp
- Hp
- 130
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- deadly
- magical
- sweep
- Name
- machete
- Attack
- 20
- Damage
- 2d6+11 slashing plus heretic's smite
Spellcasting
- Tradition
- divine
- Type
- Innate
- DC
- 25
- Entry
- 4
- Spells
- Name
- harm
- Amount
- 2
- Name
- Champion Devotion Spells
- Type
- Focus
- Fp
- 2
- DC
- 25
- Entry
- 4
- Spells
- Name
- touch of corruption
- Source
- APG
- Name
- unimpeded stride
Abilities
- Mid
- Name
- Agent of Despair
- Traits
- aura
- divine
- emotion
- enchantment
- fear
- mental
- Entries
- 15 feet. A fallen champion emanates an aura of utter despair. Living creatures are frightened||frightened 1 while in a fallen champion's aura.
- They can't naturally recover from this fear while in the area but recover instantly once they leave the aura.
- Name
- Final Blasphemy
- Traits
- divine
- necromancy
- negative
- Entries
- As faithless ecclesiarch, except it has the effects of a 4th-level, 3-action harm spell (26).
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- page 212
- Name
- Shield Block
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- page 213
- Bot
- Name
- Heretic's Armaments
- Traits
- divine
- enchantment
- Entries
- While the fallen champion wields the favored weapon of its former deity, that weapon gains the effect of a fearsome property rune (Advanced Player's Guide 260).
- Name
- Heretic's Smite
- Traits
- divine
- necromancy
- Entries
- As faithless ecclesiarch.
- Name
- Reap Faith
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- necromancy
- Requirements
- The fallen champion's last action was a Strike that dealt damage to a living creature
- Entries
- The fallen champion saps the hope and faith from that creature. It takes 3d6 negative damage with a 25 basic Will save. Regardless of the result of the save, the creature becomes frightened||frightened 1 or increases the value of its frightened condition by 1.
Background
Lore
No lore provided.