Monster Dossier
Faleivoum The Doudeix
Male axiomite grandmaster
Traits
uniquelemediumaeonmonitor
Rules & statistics
Monster Profile
Perception
39
Senses
- Name
- spatial sense
Languages
- Languages
- krialouk
- morouvaem
- moriakrik
- utopian
Skills
- Acrobatics
- 41
- Arcana
- 37
- Athletics
- 39
- Deception
- 34
- Intimidation
- 39
- Occultism
- 37
- Demiplane lore
- 45
Ability Mods
- Str
- 10
- Dex
- 11
- Con
- 8
- Int
- 8
- Wis
- 11
- Cha
- 7
Defenses
- Ac
- 48
- Saving Throws
- Fort
- 39
- Ref
- 39
- Will
- 36
- Abilities
- +2 status to all saves vs. chaotic
- Hp
- Hp
- 380
- Abilities
- fast healing 20
- Immunities
- extradimensional
- keeper of the lighthouse
Speed
- Abilities
- air walk
- Walk
- 40
Attacks
- Range
- Melee
- Name
- palm
- Attack
- 41
- Traits
- agile
- finesse
- reach
- unarmed
- Effects
- vicious impact
- Damage
- 6d6+18 bludgeoning plus vicious impact
- Types
- bludgeoning
- Range
- Melee
- Name
- knifehand
- Attack
- 41
- Traits
- deadly
- finesse
- reach
- unarmed
- versatile
- Effects
- vicious impact
- Damage
- 7d8+18 slashing plus vicious impact
- Types
- slashing
- Range
- Ranged
- Name
- elemental gateway
- Attack
- 39
- Traits
- cold
- range
- Effects
- cold
- electricity
- fire
- or sonic
- Damage
- 4d10+19 acid, cold, electricity, fire, or sonic
- Types
- acid
Abilities
- Top
- Entries
- Faleivoum instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces, even if the entrance to these spaces is within the Lighthouse (such as a creature within a bag of holding (generic)).
- Name
- Spatial Sense
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Entries
- Faleivoum and his reflection (page 57) are two linked existences. If one of them is affected by a harmful effect, they can shift the harmful effect to the other as a free action, even if they can't act.
- Name
- Essence Reflection
- Entries
- Faleivoum can foil any attempts to use planar powers against him. He is immune to all extradimensional effects, such as maze, but can choose to be affected by such effects normally.
- Name
- Extradimensional Immunity
- Entries
- Faleivoum can choose whether he is affected by his worldspheres (page 57).
- Name
- Keeper of the Lighthouse
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- conjuration
- divine
- teleportation
- Trigger
- Faleivoum is targeted by a ranged Strike or spell attack roll
- Entries
- Faleivoum opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged Strike with a +43 bonus. The Strike deals damage according to the triggering ability.
- Name
- Portal Redirection
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- conjuration
- teleportation
- Requirements
- Faleivoum is in the Glass Lighthouse
- Entries
- Faleivoum folds the fabric of the Glass Lighthouse before opening several gateways from which dangerous elements spew forth. He teleports to his throne, regardless of distance, then makes three elemental gateway Strike||Strikes. Each Strike must target a different creature. He can't use Gateway Onslaught again for 1d4 rounds.
- Name
- Gateway Onslaught
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Requirements
- Faleivoum is in the Glass Lighthouse
- Entries
- Faleivoum exerts his will over the Glass Lighthouse to cause one of several effects. The effect is magical, but Faleivoum isn't using magic when he takes this action—just triggering a magical effect he already set up. The level for each of these effects is 10, and any save is 45. Faleivoum or Faleivoum's Reflection can't use Planar Restructuring for 1d4 rounds.
- Type
- list
- Items
- Accelerate/Decelerate Faleivoum affects the flow of time around a target within 60 feet, affecting them with either haste or slow.
- Deny Faleivoum rejects the existence of a power other than his own, affecting an object with disjunction.
- Rewind Faleivoum rewinds time to undo harm. He or his reflection are affected by the two-action version of heal or by restoration.
- Rise Faleivoum creates a gravitational nexus of reverse gravity.
- Sequester Faleivoum folds space to affect a creature with resilient sphere.
- Name
- Planar Restructuring
- Activity
- Number
- 2
- Unit
- action
- Frequency
- Unit
- round
- Number
- 1
- Entries
- Faleivoum bends time to make multiple attacks. He makes three unarmed Strike||Strikes. If multiple attacks hit the same creature, combine their damage for the purpose of resistances and weaknesses.
- Name
- Temporal Flurry
- Entries
- Faleivoum has had an eternity to reflect on his own weaknesses and the weakness of others. If he critically hits with a melee Strike, he can target the eyes, joints, or other weak points to add one of the following effects of his choice unless the target succeeds on a 46 Fortitude save.
- Type
- list
- Items
- The target becomes clumsy|CRB|clumsy 1 for 1 minute.
- The target becomes enfeebled|CRB|enfeebled 1 for 1 minute.
- The target takes 3d6 persistent damage||persistent bleed damage.
- The target can't Step for 1 minute.
- Name
- Vicious Impact
- Activity
- Number
- 1
- Unit
- free
- Requirements
- Faleivoum is in the Glass Lighthouse
- Trigger
- Faleivoum Strike||Strikes a creature on his own turn
- Entries
- Faleivoum rotates the space of the Glass Lighthouse around himself to carry him to a distant location in an instant. He Stride||Strides twice. This movement doesn't trigger reactions. If his next action is to attack a different target than the triggering creature, he gains a +1 circumstance bonus to that attack; each time he Walks the Spiral in a turn, this bonus increases by 1, to a maximum of +3.
- Name
- Walk the Spiral
Background
Lore
No lore provided.