Monster Dossier
Faleisham Mercenary
Faleisham Mercenary is a fantasy monster entry from source AoE3.
Traits
uncommonnemediumhumanoidlizardfolk
Rules & statistics
Monster Profile
Perception
18
Languages
- Languages
- common
- draconic
- kibrebos
Skills
- Acrobatics
- 19
- Athletics
- 19
- Stealth
- 19
- Survival
- 17
Ability Mods
- Str
- 4
- Dex
- 4
- Con
- 3
- Int
- 1
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- Std
- 27
- With shield raised
- 29
- Saving Throws
- Fort
- 20
- Ref
- 19
- Will
- 15
- Hp
- Hp
- 155
Speed
- Walk
- 25
- Swim
- 15
Attacks
- Range
- Melee
- Name
- scimitar
- Attack
- 20
- Traits
- forceful
- magical
- sweep
- Damage
- 2d6+10 slashing
- Types
- slashing
- Range
- Melee
- Name
- jaws
- Attack
- 19
- Damage
- 1d6+10 piercing
- Types
- piercing
- Range
- Melee
- Name
- tail
- Attack
- 19
- Traits
- agile
- Damage
- 1d4+10 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- javelin
- Attack
- 19
- Traits
- thrown
- Damage
- 1d6+10 piercing
- Types
- piercing
Abilities
- Top
- Entries
- Faleisham mercenary can hold their breath for 20 minutes.
- Name
- Deep Breath A
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Shield Block
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory or visual
- concentrate
- Entries
- With a sharp whistle or wave of their hand, the mercenary distracts an opponent so one of the mercenary's allies can land a clean blow. The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is flat-footed against the first Strike the mercenary's ally makes on its next turn; if the ally doesn't Strike that target, the effect is lost. Depending on how the mercenary distracts their foe, this action gains either the auditory or visual trait.
- Name
- Coordinated Distraction
- Entries
- Faleisham mercenary's multiple attack penalty for attacks against humans is –3 (–2 with an agile weapon) on their second attack per turn or –6 (–4 with an agile weapon) on their third or subsequent attack per turn.
- Name
- Human Hunter A
- Activity
- Number
- 2
- Unit
- action
- Entries
- The Faleisham mercenary makes a melee Strike. If it hits, it deals an extra die of damage.
- This counts as two attacks for the mercenary's multiple attack penalty.
- Name
- Powerful Swipe
- Entries
- Non-lizardfolk creatures in difficult terrain||3|terrain and non-lizardfolk creatures that are in water and lack a Swim speed are flat-footed to a Faleisham mercenary.
- Name
- Terrain Advantage
Background
Lore
No lore provided.