Monster Dossier

Faleisham Mercenary

Faleisham Mercenary is a fantasy monster entry from source AoE3.

Level 9

Traits

uncommonnemediumhumanoidlizardfolk

Rules & statistics

Monster Profile

Perception

18

Languages

Languages
  • common
  • draconic
  • kibrebos

Skills

Acrobatics
19
Athletics
19
Stealth
19
Survival
17

Ability Mods

Str
4
Dex
4
Con
3
Int
1
Wis
2
Cha
0

Defenses

Ac
Std
27
With shield raised
29
Saving Throws
Fort
20
Ref
19
Will
15
Hp
  • Hp
    155

Speed

Walk
25
Swim
15

Attacks

  • Range
    Melee
    Name
    scimitar
    Attack
    20
    Traits
    • forceful
    • magical
    • sweep
    Damage
    2d6+10 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    jaws
    Attack
    19
    Damage
    1d6+10 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    19
    Traits
    • agile
    Damage
    1d4+10 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    javelin
    Attack
    19
    Traits
    • thrown
    Damage
    1d6+10 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • Faleisham mercenary can hold their breath for 20 minutes.
    Name
    Deep Breath A
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Shield Block
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory or visual
    • concentrate
    Entries
    • With a sharp whistle or wave of their hand, the mercenary distracts an opponent so one of the mercenary's allies can land a clean blow. The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is flat-footed against the first Strike the mercenary's ally makes on its next turn; if the ally doesn't Strike that target, the effect is lost. Depending on how the mercenary distracts their foe, this action gains either the auditory or visual trait.
    Name
    Coordinated Distraction
  • Entries
    • Faleisham mercenary's multiple attack penalty for attacks against humans is –3 (–2 with an agile weapon) on their second attack per turn or –6 (–4 with an agile weapon) on their third or subsequent attack per turn.
    Name
    Human Hunter A
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The Faleisham mercenary makes a melee Strike. If it hits, it deals an extra die of damage.
    • This counts as two attacks for the mercenary's multiple attack penalty.
    Name
    Powerful Swipe
  • Entries
    • Non-lizardfolk creatures in difficult terrain||3|terrain and non-lizardfolk creatures that are in water and lack a Swim speed are flat-footed to a Faleisham mercenary.
    Name
    Terrain Advantage

Background

Lore

No lore provided.