Monster Dossier

Falaimoredriak Drilousheim

Male human alchemist

Level 9

Traits

uniquenemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

18

Languages

Languages
  • aklo
  • common
  • elven
  • kiadok
  • butreidrind
  • liativeirn
Abilities
  • telepathy 30 feet

Skills

Academia lore
19
Arcana
17
Crafting
19
Deception
18
Medicine
20
Occultism
21
Society
19
Survival
18

Ability Mods

Str
1
Dex
3
Con
1
Int
4
Wis
3
Cha
2

Items

  • +1 striking dagger
  • formula book
  • +1 leather armor
  • manor keys
  • greater pendant of the occult
  • scroll of black tentacles
  • scroll of confusion
  • scrolls of fly (2)

Defenses

Ac
28
Saving Throws
Fort
16
Ref
18
Will
20
Hp
  • Hp
    140

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • thrown
    • versatile
    Name
    dagger
    Attack
    19
    Damage
    2d4+4 piercing
  • Range
    Ranged
    Traits
    • range
    Name
    moderate alchemist's fire
    Attack
    19
    Damage
    2d8 fire plus 2 persistent damage||persistent fire and 2 fire splash damage

Spellcasting

  • Tradition
    occult
    Type
    Innate
    DC
    28
    Attack
    20
    Entry
    0
    Level
    5
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      read aura
    • Name
      telekinetic projectile
    2
    Spells
    • Name
      telekinetic maneuver
      Amount
      3
    4
    Spells
    • Name
      dream message
    • Name
      nightmare
    5
    Spells
    • Name
      phantasmal killer
    • Name
      telekinetic haul

Abilities

Top
  • Name
    Infused Items
    Entries
    • Falaimoredriak carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: moderate alchemist's fire (8), moderate cognitive mutagen, greater comprehension elixirs (2), moderate elixirs of life (6), psychic colors elixirs (page 75; 5), vat-grown brain (page 75), winter wolf elixirs (2)
Bot
  • Name
    Dream Invasion
    Traits
    • enchantment
    • mental
    • occult
    Entries
    • When Falaimoredriak casts dream message and targets a gatewalker (like one of the PCs), he manifests inside the character's dream, appearing as he does when he cast the spell.
    • (Typically, Falaimoredriak disguises himself as a graefiadeik kar when he does this, to further unnerve the target.) Rather than send a message to the target of a dream invasion, Falaimoredriak can instead sift through the target's recent memories to gain a vague idea of what they did and where they were in the past 24 hours. This leaves the target feeling somewhat unsettled when they wake but causes no lasting harm.
  • Name
    Nightmarish Attack
    Activity
    Number
    2
    Unit
    action
    Traits
    • illusion
    • mental
    • occult
    Requirements
    Falaimoredriak has used Dream Invasion on the target at some point in the past
    Entries
    • Falaimoredriak draws upon a target's deepest fears and capitalizes upon the nature of their nightmares in an attempt to do them grievous harm. He attempts a melee dagger Strike against a target, and as he does so, that target briefly sees Falaimoredriak's appearance change to reflect their deepest fear. Someone who's afraid of fire might see Falaimoredriak and his dagger catch aflame. A person who fears darkness might see Falaimoredriak transform into a rolling wave of enveloping darkness. A character who's afraid of snakes might witness Falaimoredriak's dagger and entire arm turn into a serpent. Use your knowledge of the character's past and the specific dream invasions they may have endured during this campaign to make each Nightmarish Attack feel unique and frightening. Falaimoredriak inflicts an additional 5d6 mental damage if he hits with the dagger Strike, and his dagger strike gains the following additional failure effect.
    • Type
      successDegree
      Entries
      Failure
      • The target takes 2d6 mental damage.
  • Name
    Use Occult Scrolls
    Entries
    • Falaimoredriak can Cast a Spell from scrolls, as long as it's an occult spell of 5th level or lower.

Background

Lore

No lore provided.