Monster Dossier
Falaifaekhaes Cultist
Falaifaekhaes Cultist is a fantasy monster entry from source B3.
Traits
rarecemediumfalaifaekhaeshumanoid
Rules & statistics
Monster Profile
Perception
10
Senses
- Type
- precise
- Name
- echolocation
- Range
- 20
- Name
- greater darkvision
Languages
- Languages
- aklo
- falaifaekhaes
- Abilities
- telepathy 30 feet
Skills
- Acrobatics
- 8
- Occultism
- 9
- Religion
- 10
- Stealth
- 10
Ability Mods
- Str
- 0
- Dex
- 3
- Con
- 2
- Int
- 2
- Wis
- 3
- Cha
- 0
Items
- voidglass kukri
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 7
- Ref
- 10
- Will
- 10
- Hp
- Hp
- 40
- Immunities
- cold
- Weaknesses
- Amount
- 5
- Name
- fire
Speed
- Walk
- 25
- Fly
- 30
Attacks
- Range
- Melee
- Name
- kukri
- Attack
- 10
- Traits
- agile
- finesse
- trip
- Damage
- 1d6+2 slashing
- Types
- slashing
- Range
- Melee
- Name
- jaws
- Attack
- 10
- Traits
- agile
- finesse
- Effects
- falaifaekhaes venom
- Damage
- 1d8+2 piercing plus falaifaekhaes venom
- Types
- piercing
Spellcasting
- Type
- Prepared
- Tradition
- divine
- DC
- 20
- Attack
- 12
- Entry
- 0
- Level
- 3
- Spells
- Name
- divine lance
- Name
- forbidding ward
- Name
- message
- Name
- prestidigitation
- Name
- stabilize.
- 1
- Spells
- Name
- fear
- Name
- harm
- Name
- heal
- Name
- ventriloquism
- 2
- Spells
- Name
- dispel magic
- Name
- heal
- Name
- sound burst
- Type
- Innate
- Tradition
- occult
- DC
- 19
- Attack
- 11
- Entry
- 0
- Level
- 2
- Spells
- Name
- daze
- Name
- detect magic
- Name
- mage hand
- Name
- telekinetic projectile
- 2
- Spells
- Name
- phantom pain
Abilities
- Top
- Entries
- A falaifaekhaes can use its hearing as a precise sense at the listed range.
- Name
- Echolocation
- Mid
- Name
- Light Blindness
- Entries
- A falaifaekhaes doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison).
- Name
- No Breath
- Bot
- Type
- affliction
- Traits
- emotion
- fear
- mental
- poison
- DC
- 20
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- frightened 1
- Duration
- 1 round
- Stage
- 2
- Entry
- frightened 2
- Duration
- 1 round
- Stage
- 3
- Entry
- frightened 3
- Duration
- 1 round
- Name
- Falaifaekhaes Venom
- Activity
- Number
- 2
- Unit
- action
- Traits
- enchantment
- mental
- occult
- Entries
- The falaifaekhaes scout makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 2d6 mental damage, and the target must succeed at a 20 Will save (this has the incapacitation trait) or become confused for 1 round.
- Name
- Shock Mind
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- enchantment
- mental
- visual
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The falaifaekhaes cultist waves a hand in a complex pattern to invoke dark powers, dealing 3d8 mental damage. Each nongrioth creature within 20 feet must attempt a 20 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature takes half damage.
- Failure
- The creature takes full damage and becomes stupefied 1 for 1 round.
- Critical Failure
- The creature takes double damage and becomes stupefied 1 for 1 minute.
- Name
- Invoke Haunter of the Dark
Background
Lore
No lore provided.