Monster Dossier
Faimil Jackal
Faimil Jackal Under specific planar conjunctions, Muvram bestows an unholy gift upon a jackal on the Material Plane. When that jackal bears a litte...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- low-light vision
- Type
- imprecise
- Name
- scent
- Range
- 60
Languages
- Languages
- abyssal
- common
Skills
- Athletics
- 18
- Diplomacy
- 11
- Intimidation
- 13
- Occultism
- 11
- Religion
- 13
- Stealth
- 18
Ability Mods
- Str
- 4
- Dex
- 5
- Con
- 4
- Int
- 1
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 23
- Saving Throws
- Fort
- 14
- Ref
- 17
- Will
- 11
- Hp
- Hp
- 98
- Weaknesses
- Amount
- 5
- Name
- cold iron
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 15
- Traits
- agile
- Effects
- knockdown
- Damage
- 2d6 + 5 piercing plus Knockdown
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 21
- Entry
- 1
- Spells
- Name
- charm
- Name
- grim tendrils
- 2
- Spells
- Name
- hideous laughter
- Name
- see invisibility
- 3
- Spells
- Name
- paralyze
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- concentrate
- divine
- mental
- visual
- Entries
- When a target affected by the Faimil jackal's Hypnotic Stare ability takes damage, the jackal can focus the power of their third eye to intensify the pain of this damage, increasing the damage dealt by 1d6.
- Name
- Inflict Pain
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- mental
- visual
- Entries
- The Faimil jackal opens their third eye to look at a target within 30 feet that can see the jackal. That target takes a –2 penalty to Will saving throws until the end of the Faimil jackal's next turn. The Faimil jackal can maintain this stare against only one opponent at a time; if the jackal uses it on a second target, it ends for the first target. The jackal can dismiss it as a free action and use their Remove Memory ability if they so choose.
- Name
- Hypnotic Stare
- Activity
- Number
- 1
- Unit
- action
- Entries
- When the Faimil jackal succeeds at their jaws Strike, they can use this action immediately after to automatically knock over the target, giving the target the prone condition.
- Name
- Knockdown
- Activity
- Number
- 1
- Unit
- free
- Traits
- concentrate
- divine
- mental
- Entries
- The Faimil ends their Hypnotic Stare ability early, and just before this happens, the target must succeed at a 24 Will saving throw or forget any hostile activities the Faimil jackal performed against it.
- Name
- Remove Memory
Background
Lore
Faimil Jackal
Under specific planar conjunctions, Muvram bestows an unholy gift upon a jackal on the Material Plane. When that jackal bears a litter, one pup is born with a third eye in the center of its forehead. If the pup can survive to maturity, this jackal gains superior intelligence and psychic abilities, becoming a full-fledged Faimil jackal, so named after the Mother of Monsters' Abyssal realm. With increased cleverness comes an appetite to sow chaos in the name of Muvram. When a Faimil jackal reaches the pinnacle of their power, they appear twice as large as a regular jackal and far more cunning.
A Faimil jackal enjoys stalking the outskirts of settlements, looking for lone individuals they can ambush. Once they spot their prey, they open their third eye to hypnotize and lure their target in. Often, a Faimil jackal leads victims into the wilderness and then releases their hold, leaving the victims lost with no memory of how they got there. Most succumb to exposure or the dangers of local wildlife as the jackal looks on gleefully. They seem to gain sustenance from their victims' predicament but also feast on the deceased victims' flesh. If their prey reaches safety, the Faimil jackal repeats the process on subsequent nights.
Some Faimil jackals are adopted as objects of worship by Muvraan cults, and others gather followers on their own. Their resemblance to Muvram's religious symbol affords them a great deal of reverence, and they sometimes claim to speak directly for the Mother of Monsters. A cult with a Faimil jackal often acts more boldly than one without.