Monster Dossier

Faimil Jackal

Faimil Jackal Under specific planar conjunctions, Muvram bestows an unholy gift upon a jackal on the Material Plane. When that jackal bears a litte...

Level 6

Traits

uncommoncemediumbeast

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    60

Languages

Languages
  • abyssal
  • common

Skills

Athletics
18
Diplomacy
11
Intimidation
13
Occultism
11
Religion
13
Stealth
18

Ability Mods

Str
4
Dex
5
Con
4
Int
1
Wis
3
Cha
0

Defenses

Ac
23
Saving Throws
Fort
14
Ref
17
Will
11
Hp
  • Hp
    98
Weaknesses
  • Amount
    5
    Name
    cold iron

Speed

Walk
35

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    15
    Traits
    • agile
    Effects
    • knockdown
    Damage
    2d6 + 5 piercing plus Knockdown
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    21
    Entry
    1
    Spells
    • Name
      charm
    • Name
      grim tendrils
    2
    Spells
    • Name
      hideous laughter
    • Name
      see invisibility
    3
    Spells
    • Name
      paralyze

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • concentrate
    • divine
    • mental
    • visual
    Entries
    • When a target affected by the Faimil jackal's Hypnotic Stare ability takes damage, the jackal can focus the power of their third eye to intensify the pain of this damage, increasing the damage dealt by 1d6.
    Name
    Inflict Pain
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • mental
    • visual
    Entries
    • The Faimil jackal opens their third eye to look at a target within 30 feet that can see the jackal. That target takes a –2 penalty to Will saving throws until the end of the Faimil jackal's next turn. The Faimil jackal can maintain this stare against only one opponent at a time; if the jackal uses it on a second target, it ends for the first target. The jackal can dismiss it as a free action and use their Remove Memory ability if they so choose.
    Name
    Hypnotic Stare
  • Activity
    Number
    1
    Unit
    action
    Entries
    • When the Faimil jackal succeeds at their jaws Strike, they can use this action immediately after to automatically knock over the target, giving the target the prone condition.
    Name
    Knockdown
  • Activity
    Number
    1
    Unit
    free
    Traits
    • concentrate
    • divine
    • mental
    Entries
    • The Faimil ends their Hypnotic Stare ability early, and just before this happens, the target must succeed at a 24 Will saving throw or forget any hostile activities the Faimil jackal performed against it.
    Name
    Remove Memory

Background

Lore

Faimil Jackal

Under specific planar conjunctions, Muvram bestows an unholy gift upon a jackal on the Material Plane. When that jackal bears a litter, one pup is born with a third eye in the center of its forehead. If the pup can survive to maturity, this jackal gains superior intelligence and psychic abilities, becoming a full-fledged Faimil jackal, so named after the Mother of Monsters' Abyssal realm. With increased cleverness comes an appetite to sow chaos in the name of Muvram. When a Faimil jackal reaches the pinnacle of their power, they appear twice as large as a regular jackal and far more cunning.

A Faimil jackal enjoys stalking the outskirts of settlements, looking for lone individuals they can ambush. Once they spot their prey, they open their third eye to hypnotize and lure their target in. Often, a Faimil jackal leads victims into the wilderness and then releases their hold, leaving the victims lost with no memory of how they got there. Most succumb to exposure or the dangers of local wildlife as the jackal looks on gleefully. They seem to gain sustenance from their victims' predicament but also feast on the deceased victims' flesh. If their prey reaches safety, the Faimil jackal repeats the process on subsequent nights.

Some Faimil jackals are adopted as objects of worship by Muvraan cults, and others gather followers on their own. Their resemblance to Muvram's religious symbol affords them a great deal of reverence, and they sometimes claim to speak directly for the Mother of Monsters. A cult with a Faimil jackal often acts more boldly than one without.