Monster Dossier
Executioner
Executioner is a fantasy monster entry from source GMG.
Traits
lnmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
12
Languages
- Languages
- common
Skills
- Athletics
- 15
- Intimidation
- 13
- Medicine
- 10
Ability Mods
- Str
- 5
- Dex
- 2
- Con
- 3
- Int
- -1
- Wis
- 2
- Cha
- 2
Items
- +1 greataxe
- hood
- leather armor
Defenses
- Ac
- 23
- Saving Throws
- Fort
- 15
- Ref
- 12
- Will
- 14
- Hp
- Hp
- 105
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- greataxe
- Attack
- 16
- Traits
- magical
- sweep
- Damage
- 1d12+9 slashing
- Types
- slashing
Abilities
- Activity
- Number
- 3
- Unit
- action
- Requirements
- The executioner is adjacent to a dying creature or a creature specifically prepared for a killing blow
- Entries
- The executioner Strike||Strikes the creature with their greataxe. On a hit, in addition to taking damage, the target must attempt a Fortitude save or be reduced to 0 HP and become dying 1. If the creature was already dying (including if it was reduced to 0 HP by the Strike's damage), the creature's dying value increases by 1, in addition to any increase from the Strike. On a critical failure, the creature dies instantly. If the executioner's Strike was a critical hit, the target uses the outcome for one degree of success worse than the result of their saving throw.
- Name
- Behead
- Activity
- Number
- 2
- Unit
- action
- Traits
- emotion
- fear
- fighter
- mental
- Entries
- The executioner makes a melee Strike. If it hits and deals damage, the target is frightened 1, or frightened 2 on a critical hit.
- Mark for Death 1 (concentrate) The executioner marks a single creature they can see for death. The first time each round the executioner Strike||Strikes that creature, the Strike deals 1d12 additional precision damage. The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends.
- Name
- Intimidating Strike
Background
Lore
No lore provided.