Monster Dossier
Evangelist
Evangelist is a fantasy monster entry from source B2.
Traits
lemediumfiendvelstrac
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- greater darkvision
- Name
- painsight
Languages
- Languages
- common
- infernal
- shadowtongue
Skills
- Acrobatics
- 13
- Athletics
- 15
- Crafting
- 10
- Intimidation
- 15
- Religion
- 11
- Torture lore
- 12
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 2
- Int
- 0
- Wis
- 1
- Cha
- 1
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 15
- Ref
- 14
- Will
- 11
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 90
- Abilities
- regeneration 10 (deactivated by good or silver)
- Immunities
- cold
- Weaknesses
- Amount
- 5
- Name
- good
- Amount
- 5
- Name
- silver
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- chain
- Attack
- 17
- Traits
- disarm
- evil
- magical
- reach
- trip
- Effects
- impaling chain
- Damage
- 2d8+7 piercing plus 1d6 persistent damage||persistent bleed and impaling chain
- Types
- persistent
- piercing
Abilities
- Top
- Traits
- divination
- divine
- Entries
- A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions.
- Name
- Painsight
- Mid
- Traits
- aura
- divine
- enchantment
- fear
- mental
- visual
- Entries
- 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a 21 Will save or become frightened 2 (frightened 3 on a critical failure).
- Name
- Unnerving Gaze
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Traits
- divine
- transmutation
- Entries
- Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strike||Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain Strike.
- Name
- Animate Chains
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- enchantment
- fear
- mental
- visual
- Entries
- The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against unnerving gaze. In addition, if the creature was already frightened, on a failed save, the evangelist is concealed from the creature for as long as the creature remains frightened. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.
- Name
- Focus Gaze
- Entries
- When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming grabbed by the chain. The creature is unable to recover from persistent damage||persistent bleed damage until it gets free (25 Escape).
- Name
- Impaling Chain
Background
Lore
No lore provided.