Monster Dossier

Evangelist

Evangelist is a fantasy monster entry from source B2.

Level 6

Traits

lemediumfiendvelstrac

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    greater darkvision
  • Name
    painsight

Languages

Languages
  • common
  • infernal
  • shadowtongue

Skills

Acrobatics
13
Athletics
15
Crafting
10
Intimidation
15
Religion
11
Torture lore
12

Ability Mods

Str
4
Dex
3
Con
2
Int
0
Wis
1
Cha
1

Defenses

Ac
24
Saving Throws
Fort
15
Ref
14
Will
11
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    90
    Abilities
    • regeneration 10 (deactivated by good or silver)
Immunities
  • cold
Weaknesses
  • Amount
    5
    Name
    good
  • Amount
    5
    Name
    silver

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    chain
    Attack
    17
    Traits
    • disarm
    • evil
    • magical
    • reach
    • trip
    Effects
    • impaling chain
    Damage
    2d8+7 piercing plus 1d6 persistent damage||persistent bleed and impaling chain
    Types
    • persistent
    • piercing

Abilities

Top
  • Traits
    • divination
    • divine
    Entries
    • A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions.
    Name
    Painsight
Mid
  • Traits
    • aura
    • divine
    • enchantment
    • fear
    • mental
    • visual
    Entries
    • 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a 21 Will save or become frightened 2 (frightened 3 on a critical failure).
    Name
    Unnerving Gaze
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Traits
    • divine
    • transmutation
    Entries
    • Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strike||Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain Strike.
    Name
    Animate Chains
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • enchantment
    • fear
    • mental
    • visual
    Entries
    • The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against unnerving gaze. In addition, if the creature was already frightened, on a failed save, the evangelist is concealed from the creature for as long as the creature remains frightened. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.
    Name
    Focus Gaze
  • Entries
    • When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming grabbed by the chain. The creature is unable to recover from persistent damage||persistent bleed damage until it gets free (25 Escape).
    Name
    Impaling Chain

Background

Lore

No lore provided.