Monster Dossier

Esobok

Esobok is a fantasy monster entry from source B2.

Level 3

Traits

nmediummonitorpsychopomp

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision
  • Name
    lifesense
    Range
    60
  • Type
    imprecise
    Name
    scent
    Range
    60

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian

Skills

Acrobatics
8
Athletics
10
Intimidation
9
Religion
4
Stealth
8
Survival
10

Ability Mods

Str
3
Dex
3
Con
4
Int
-3
Wis
3
Cha
2

Defenses

Ac
18
Saving Throws
Fort
11
Ref
8
Will
8
Hp
  • Hp
    55
Immunities
  • death effects
  • disease

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    12
    Traits
    • magical
    Effects
    • Grab
    • spirit touch
    Damage
    1d10+3 piercing plus Grab and spirit touch
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    12
    Traits
    • agile
    • magical
    Effects
    • spirit touch
    Damage
    1d6+3 slashing plus spirit touch
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    17
    Entry
    2
    Spells
    • Name
      invisibility
      Amount
      3

Abilities

  • Activity
    Number
    1
    Unit
    action
    Entries
    • The esobok Stride||Strides and then makes a Strike. If it began this action hidden, it remains hidden until after the Strike.
    Name
    Pounce
  • Entries
    • An esobok's Strike||Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 1d6 negative damage to living creatures and 1d6 positive damage to undead.
    Name
    Spirit Touch
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    • divine
    • incapacitation
    • necromancy
    Entries
    • Requirement A creature is grabbed by the esobok's jaws; The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a 20 Will save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The target is stunned 1.
      Failure
      The esobok wrenches the target's soul from its body into its jaws. Mindless undead creatures of level 2 or lower are destroyed, other undead creatures are stunned for 1 round, and all other creatures are paralyzed. At the end of each of its turns, a creature paralyzed by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws Strike or speaks.
      Critical Failure
      As failure, but as long as a creature is stunned or paralyzed, it is also stupefied 2.
    Name
    Wrench Spirit

Background

Lore

No lore provided.