Monster Dossier
Esobok
Esobok is a fantasy monster entry from source B2.
Traits
nmediummonitorpsychopomp
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- darkvision
- Name
- lifesense
- Range
- 60
- Type
- imprecise
- Name
- scent
- Range
- 60
Languages
- Languages
- abyssal
- celestial
- infernal
- requian
Skills
- Acrobatics
- 8
- Athletics
- 10
- Intimidation
- 9
- Religion
- 4
- Stealth
- 8
- Survival
- 10
Ability Mods
- Str
- 3
- Dex
- 3
- Con
- 4
- Int
- -3
- Wis
- 3
- Cha
- 2
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 11
- Ref
- 8
- Will
- 8
- Hp
- Hp
- 55
- Immunities
- death effects
- disease
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 12
- Traits
- magical
- Effects
- Grab
- spirit touch
- Damage
- 1d10+3 piercing plus Grab and spirit touch
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 12
- Traits
- agile
- magical
- Effects
- spirit touch
- Damage
- 1d6+3 slashing plus spirit touch
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 17
- Entry
- 2
- Spells
- Name
- invisibility
- Amount
- 3
Abilities
- Activity
- Number
- 1
- Unit
- action
- Entries
- The esobok Stride||Strides and then makes a Strike. If it began this action hidden, it remains hidden until after the Strike.
- Name
- Pounce
- Entries
- An esobok's Strike||Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 1d6 negative damage to living creatures and 1d6 positive damage to undead.
- Name
- Spirit Touch
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- divine
- incapacitation
- necromancy
- Entries
- Requirement A creature is grabbed by the esobok's jaws; The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a 20 Will save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The target is stunned 1.
- Failure
- The esobok wrenches the target's soul from its body into its jaws. Mindless undead creatures of level 2 or lower are destroyed, other undead creatures are stunned for 1 round, and all other creatures are paralyzed. At the end of each of its turns, a creature paralyzed by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws Strike or speaks.
- Critical Failure
- As failure, but as long as a creature is stunned or paralyzed, it is also stupefied 2.
- Name
- Wrench Spirit
Background
Lore
No lore provided.