Monster Dossier

Elemental Vessel, Water

Elemental Vessel, Water is a fantasy monster entry from source AoE5.

Level 16

Traits

uncommonnlargeaquaticelementalwater

Rules & statistics

Monster Profile

Perception

28

Languages

Languages
  • aklo
  • aquan
  • common

Skills

Athletics
32
Stealth
32

Ability Mods

Str
8
Dex
8
Con
8
Int
0
Wis
0
Cha
0

Defenses

Ac
40
Saving Throws
Fort
30
Ref
28
Will
22
Hp
  • Hp
    225
Immunities
  • bleed
  • poison
  • paralyzed
  • sleep
Resistances
  • Amount
    15
    Name
    fire

Speed

Walk
35
Swim
100

Attacks

  • Range
    Melee
    Name
    wave
    Attack
    30
    Traits
    • reach
    Damage
    3d12+12 bludgeoning plus Push 10 feet
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    38
    Attack
    30
    Entry
    1
    Spells
    • Name
      hydraulic push
    • Name
      shocking grasp
    • Name
      spider sting
    2
    Spells
    • Name
      dispel magic
    • Name
      obscuring mist
    • Name
      touch of idiocy
    3
    Spells
    • Name
      earthbind
    • Name
      paralyze
    • Name
      vampiric touch
    4
    Spells
    • Name
      dimension door
    • Name
      wall of fire
    5
    Spells
    • Name
      mariner's curse
    • Name
      wall of ice
    6
    Spells
    • Name
      fireball
    • Name
      purple worm sting
    7
    Spells
    • Name
      prismatic spray
    • Name
      volcanic eruption
    8
    Spells
    • Name
      polar ray

Abilities

Top
  • Traits
    • mental
    Entries
    • By performing an hour-long ritual, an elemental vessel can form a spell circle with an arcane or primal spellcaster. After the spell circle is formed, other spellcasters can join the spell circle by performing the same hour-long ritual while assisted by at least one spellcaster already in the spell circle. Each member of the spell circle must contribute at least one spell to the elemental vessel. The spellcaster permanently loses access to a spell slot equal to the spell's level and the elemental vessel adds the contributed spell to its list of arcane innate spells (regardless of the spell's original type). An elemental vessel can be imbued with no more than three spells per spell level. If the elemental vessel is destroyed, all members of the spell circle regain the spell slots they contributed to the creature. The arcane innate spells shown below represent a typical spell list for an elemental vessel, but each elemental vessel is likely to have different spells depending on what its spell circle has contributed.
    Name
    Spell Circle
Mid
  • Entries
    • Whenever a creature successfully counteracts one of its spells, the vessel permanently loses access to that spell and takes damage equal to 4 × the spell's level. The spell circle member who contributed that spell regains access to their contributed spell slot.
    Name
    Dispel Vulnerability
  • Traits
    • mental
    Entries
    • Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's Intelligence, Wisdom, and Charisma modifiers for all checks.
    • Only one creature can inhabit an elemental vessel at a time.
    Name
    Inhabit Vessel
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • 35, no damage, Escape 35, Rupture 28.
    Name
    Engulf
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The elemental vessel targets an engulfed creature with one of its spells. The spell must have a range of touch.
    Name
    Internal Spell Strike

Background

Lore

No lore provided.