Monster Dossier
Elemental Inferno
Elemental Inferno is a fantasy monster entry from source B1.
Traits
nhugeelementalfire
Rules & statistics
Monster Profile
Perception
20
Senses
- Name
- darkvision
- Name
- smoke vision
Languages
- Languages
- ignan
Skills
- Acrobatics
- 21
Ability Mods
- Str
- 6
- Dex
- 6
- Con
- 5
- Int
- 0
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 21
- Ref
- 23
- Will
- 19
- Hp
- Hp
- 210
- Abilities
- explosion
- Immunities
- bleed
- fire
- poison
- paralyzed
- sleep
- Weaknesses
- Amount
- 15
- Name
- cold
Speed
- Walk
- 70
Attacks
- Range
- Melee
- Name
- tendril
- Attack
- 24
- Traits
- reach
- Damage
- 2d10+12 fire plus 3d8 persistent damage||persistent fire
- Types
- fire
- persistent
- Range
- Ranged
- Name
- fire mote
- Attack
- 24
- Traits
- range increment
- Damage
- 2d10+6 fire
- Types
- fire
Abilities
- Top
- Entries
- The elemental inferno ignores the concealed condition from smoke.
- Name
- Smoke Vision
- Mid
- Traits
- fire
- Entries
- When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (30 basic Reflex save).
- Name
- Explosion
- Traits
- aura
- fire
- Entries
- 10 feet, 7d6 fire, 28 basic Reflex.
- Name
- Intense Heat
- Bot
- Entries
- When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.
- Name
- Blue Flames
- Activity
- Number
- 2
- Unit
- action
- Traits
- fire
- Entries
- The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area (30 basic Reflex save). The elemental inferno can't Inferno Leap again for 1d4 rounds.
- Name
- Inferno Leap
- Entries
- Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.
- Name
- Elemental, Mephit
Background
Lore
No lore provided.