Monster Dossier

Elemental Inferno

Elemental Inferno is a fantasy monster entry from source B1.

Level 11

Traits

nhugeelementalfire

Rules & statistics

Monster Profile

Perception

20

Senses

  • Name
    darkvision
  • Name
    smoke vision

Languages

Languages
  • ignan

Skills

Acrobatics
21

Ability Mods

Str
6
Dex
6
Con
5
Int
0
Wis
3
Cha
0

Defenses

Ac
31
Saving Throws
Fort
21
Ref
23
Will
19
Hp
  • Hp
    210
    Abilities
    • explosion
Immunities
  • bleed
  • fire
  • poison
  • paralyzed
  • sleep
Weaknesses
  • Amount
    15
    Name
    cold

Speed

Walk
70

Attacks

  • Range
    Melee
    Name
    tendril
    Attack
    24
    Traits
    • reach
    Damage
    2d10+12 fire plus 3d8 persistent damage||persistent fire
    Types
    • fire
    • persistent
  • Range
    Ranged
    Name
    fire mote
    Attack
    24
    Traits
    • range increment
    Damage
    2d10+6 fire
    Types
    • fire

Abilities

Top
  • Entries
    • The elemental inferno ignores the concealed condition from smoke.
    Name
    Smoke Vision
Mid
  • Traits
    • fire
    Entries
    • When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (30 basic Reflex save).
    Name
    Explosion
  • Traits
    • aura
    • fire
    Entries
    • 10 feet, 7d6 fire, 28 basic Reflex.
    Name
    Intense Heat
Bot
  • Entries
    • When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.
    Name
    Blue Flames
  • Activity
    Number
    2
    Unit
    action
    Traits
    • fire
    Entries
    • The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area (30 basic Reflex save). The elemental inferno can't Inferno Leap again for 1d4 rounds.
    Name
    Inferno Leap
  • Entries
    • Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.
    Name
    Elemental, Mephit

Background

Lore

No lore provided.