Monster Dossier

Elemental Hurricane

Elemental Hurricane is a fantasy monster entry from source B1.

Level 11

Traits

nhugeairelemental

Rules & statistics

Monster Profile

Perception

20

Senses

  • Name
    darkvision

Languages

Languages
  • auran

Skills

Acrobatics
24
Stealth
22

Ability Mods

Str
6
Dex
7
Con
4
Int
0
Wis
3
Cha
0

Defenses

Ac
32
Saving Throws
Fort
19
Ref
24
Will
18
Hp
  • Hp
    140
Immunities
  • bleed
  • poison
  • paralyzed
  • sleep

Speed

Abilities
  • swiftness
Fly
100

Attacks

  • Range
    Melee
    Name
    gust
    Attack
    24
    Traits
    • finesse
    • reach
    Damage
    2d10+12 bludgeoning plus Push 10 feet
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    lightning lash
    Attack
    24
    Traits
    • range increment
    Damage
    2d12+6 electricity
    Types
    • electricity

Abilities

Mid
  • Traits
    • air
    • aura
    Entries
    • 20 feet. Air within the emanation is difficult terrain||3|terrain for Flying creatures that do not have the air trait.
    Name
    High Winds
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The elemental hurricane disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.
    Name
    Disperse
    Trigger
    The living whirlwind takes damage from a hostile action.
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • air
    Entries
    • The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage. The elemental hurricane can't use Breath Weapon again for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is Pushed 20 feet.
      Failure
      The creature is Pushed 40 feet.
      Critical Failure
      The creature is Pushed 40 feet and knocked prone.
    Name
    Breath Weapon
  • Entries
    • The elemental's movement doesn't trigger reactions.
    Name
    Swiftness
  • Entries
    • Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.
    Name
    Elemental, Earth

Background

Lore

No lore provided.