Monster Dossier
Elemental Hurricane
Elemental Hurricane is a fantasy monster entry from source B1.
Traits
nhugeairelemental
Rules & statistics
Monster Profile
Perception
20
Senses
- Name
- darkvision
Languages
- Languages
- auran
Skills
- Acrobatics
- 24
- Stealth
- 22
Ability Mods
- Str
- 6
- Dex
- 7
- Con
- 4
- Int
- 0
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 19
- Ref
- 24
- Will
- 18
- Hp
- Hp
- 140
- Immunities
- bleed
- poison
- paralyzed
- sleep
Speed
- Abilities
- swiftness
- Fly
- 100
Attacks
- Range
- Melee
- Name
- gust
- Attack
- 24
- Traits
- finesse
- reach
- Damage
- 2d10+12 bludgeoning plus Push 10 feet
- Types
- bludgeoning
- Range
- Ranged
- Name
- lightning lash
- Attack
- 24
- Traits
- range increment
- Damage
- 2d12+6 electricity
- Types
- electricity
Abilities
- Mid
- Traits
- air
- aura
- Entries
- 20 feet. Air within the emanation is difficult terrain||3|terrain for Flying creatures that do not have the air trait.
- Name
- High Winds
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- The elemental hurricane disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.
- Name
- Disperse
- Trigger
- The living whirlwind takes damage from a hostile action.
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- air
- Entries
- The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage. The elemental hurricane can't use Breath Weapon again for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is Pushed 20 feet.
- Failure
- The creature is Pushed 40 feet.
- Critical Failure
- The creature is Pushed 40 feet and knocked prone.
- Name
- Breath Weapon
- Entries
- The elemental's movement doesn't trigger reactions.
- Name
- Swiftness
- Entries
- Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.
- Name
- Elemental, Earth
Background
Lore
No lore provided.