Monster Dossier
Elemental, Brine Shark
Elemental, Brine Shark Water elementals roam the endless oceans of the Plane of Water. They can be brought to the world with summoning magic or through...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
Skills
- Athletics
- 10
- Stealth
- 11
- Survival
- 8
Ability Mods
- Str
- 3
- Dex
- 2
- Con
- 2
- Int
- -4
- Wis
- 1
- Cha
- 0
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 9
- Ref
- 11
- Will
- 6
- Hp
- Hp
- 45
- Immunities
- bleed
- poison
- sleep
- Resistances
- Amount
- 5
- Name
- fire
Speed
- Walk
- 15
- Swim
- 50
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 11
- Effects
- Grab
- Damage
- 1d12 + 7 piercing plus Grab
- Types
- piercing
Abilities
- Name
- Deep Plunge
- Activity
- Number
- 1
- Unit
- action
- Entries
- The brine shark dives straight down into the water, swimming up to 100 feet in a straight vertical line. It can use this ability while grabbing a creature.
- Name
- Grab
- Activity
- Number
- 1
- Unit
- action
- Entries
- When the brine shark succeeds at its jaws Strike, it can use this action immediately after to automatically give the target the grabbed condition until the end of its next turn.
Background
Lore
Elemental, Brine Shark
Water elementals roam the endless oceans of the Plane of Water. They can be brought to the world with summoning magic or through natural disasters like floods or hurricanes. Though water elementals can be very destructive, they aren't always malicious. Just as water can bring life to those in need, its waves can pound shores and its rains flood cities. Water elementals are similarly difficult to predict.
Brine sharks, fierce but among the weaker water elementals, take forms resembling sharks made entirely of water. When encountered, they're usually on their own or following the commands of a spellcaster who summoned them to this plane.