Monster Dossier
Elder Wyrmwraith
Elder Wyrmwraith is a fantasy monster entry from source B3.
Traits
rarecegargantuandragonincorporealundeadwraith
Rules & statistics
Monster Profile
Perception
40
Senses
- Name
- darkvision
- Name
- lifesense
- Range
- 120
Languages
- Languages
- common
- draconic
- necril
Skills
- Acrobatics
- 38
- Arcana
- 38
- Intimidation
- 43
- Religion
- 43
- Stealth
- 43
Ability Mods
- Str
- -5
- Dex
- 11
- Con
- 0
- Int
- 9
- Wis
- 9
- Cha
- 11
Defenses
- Ac
- 49
- Saving Throws
- Fort
- 32
- Ref
- 38
- Will
- 42
- Hp
- Hp
- 450
- Abilities
- negative healing|b2
- Immunities
- poison
- precision
- death effects
- disease
- paralyzed
- unconscious
- Resistances
- Amount
- 25
- Name
- all
Speed
- Walk
- 50
- Fly
- 100
Attacks
- Range
- Melee
- Name
- spectral jaws
- Attack
- 42
- Traits
- reach
- Effects
- drain life
- Damage
- 4d12+23 negative plus drain life
- Types
- negative
- Range
- Melee
- Name
- spectral claw
- Attack
- 42
- Traits
- agile
- reach
- Effects
- divine dispelling
- drain life
- Damage
- 4d8+23 negative plus divine dispelling and drain life
- Types
- negative
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 46
- Entry
- 10
- Spells
- Name
- miracle
Abilities
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, 46 (page 305)
- Name
- Frightful Presence
- Entries
- A wyrmwraith in sunlight is clumsy 2 and stunned 2.
- Name
- Sunlight Powerlessness
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's friendly or helpful to them.
- Name
- Positive Energy Transfer
- Traits
- conjuration
- divine
- Trigger
- The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The wyrmwraith unleashes a burst of negative energy that deals 24d6 negative damage to all creatures in a 90-foot cone (46 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Traits
- divine
- necromancy
- negative
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- death
- incapacitation
- necromancy
- Entries
- The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a 46 Will save. The elder wyrmwraith can't Consume Souls again for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature becomes doomed 1.
- Failure
- The creature becomes doomed 2 and takes 100 negative damage.
- Critical Failure
- The creature is slain. As long as the wyrmwraith still exists, the slain creature can't be returned to life through any means.
- Name
- Consume Souls
- Entries
- A wyrmwraith's claws rend divine magic.
- Whenever a wyrmwraith hits a creature with a spectral claws Strike, the wyrmwraith can attempt a Religion check to counteract an ongoing divine spell effect on the creature.
- Name
- Divine Dispelling
- Traits
- abjuration
- divine
- Entries
- When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw Strike, the wyrmwraith gains 24 temporary Hit Points, and the creature must succeed at a 46 Fortitude save or become drained 2. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strike||Strikes increases the value of the drained condition by 2 on a failed save, to a maximum of drained 4.
- Name
- Drain Life
- Traits
- divine
- necromancy
- Activity
- Number
- 2
- Unit
- action
- Entries
- The wyrmwraith makes two claw Strike||Strikes and one jaws Strike in any order.
- Name
- Draconic Frenzy
- Activity
- Number
- 1
- Unit
- action
- Entries
- As wyrmwraith, except AC 52 and 125 temporary Hit Points.
- Name
- Ectoplasmic Form
- Activity
- Number
- 1
- Unit
- action
- Entries
- As the Stride action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is difficult terrain||3|terrain.
- Name
- Phase Lurch
- Traits
- divine
- move
- Requirements
- The wyrmwraith is in their ectoplasmic form
Background
Lore
No lore provided.