Monster Dossier

Elder Wyrmwraith

Elder Wyrmwraith is a fantasy monster entry from source B3.

Level 23

Traits

rarecegargantuandragonincorporealundeadwraith

Rules & statistics

Monster Profile

Perception

40

Senses

  • Name
    darkvision
  • Name
    lifesense
    Range
    120

Languages

Languages
  • common
  • draconic
  • necril

Skills

Acrobatics
38
Arcana
38
Intimidation
43
Religion
43
Stealth
43

Ability Mods

Str
-5
Dex
11
Con
0
Int
9
Wis
9
Cha
11

Defenses

Ac
49
Saving Throws
Fort
32
Ref
38
Will
42
Hp
  • Hp
    450
    Abilities
    • negative healing|b2
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Resistances
  • Amount
    25
    Name
    all

Speed

Walk
50
Fly
100

Attacks

  • Range
    Melee
    Name
    spectral jaws
    Attack
    42
    Traits
    • reach
    Effects
    • drain life
    Damage
    4d12+23 negative plus drain life
    Types
    • negative
  • Range
    Melee
    Name
    spectral claw
    Attack
    42
    Traits
    • agile
    • reach
    Effects
    • divine dispelling
    • drain life
    Damage
    4d8+23 negative plus divine dispelling and drain life
    Types
    • negative

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    46
    Entry
    10
    Spells
    • Name
      miracle

Abilities

Mid
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 90 feet, 46 (page 305)
    Name
    Frightful Presence
  • Entries
    • A wyrmwraith in sunlight is clumsy 2 and stunned 2.
    Name
    Sunlight Powerlessness
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's friendly or helpful to them.
    Name
    Positive Energy Transfer
    Traits
    • conjuration
    • divine
    Trigger
    The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The wyrmwraith unleashes a burst of negative energy that deals 24d6 negative damage to all creatures in a 90-foot cone (46 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
    Traits
    • divine
    • necromancy
    • negative
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • death
    • incapacitation
    • necromancy
    Entries
    • The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a 46 Will save. The elder wyrmwraith can't Consume Souls again for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature becomes doomed 1.
      Failure
      The creature becomes doomed 2 and takes 100 negative damage.
      Critical Failure
      The creature is slain. As long as the wyrmwraith still exists, the slain creature can't be returned to life through any means.
    Name
    Consume Souls
  • Entries
    • A wyrmwraith's claws rend divine magic.
    • Whenever a wyrmwraith hits a creature with a spectral claws Strike, the wyrmwraith can attempt a Religion check to counteract an ongoing divine spell effect on the creature.
    Name
    Divine Dispelling
    Traits
    • abjuration
    • divine
  • Entries
    • When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw Strike, the wyrmwraith gains 24 temporary Hit Points, and the creature must succeed at a 46 Fortitude save or become drained 2. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strike||Strikes increases the value of the drained condition by 2 on a failed save, to a maximum of drained 4.
    Name
    Drain Life
    Traits
    • divine
    • necromancy
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The wyrmwraith makes two claw Strike||Strikes and one jaws Strike in any order.
    Name
    Draconic Frenzy
  • Activity
    Number
    1
    Unit
    action
    Entries
    • As wyrmwraith, except AC 52 and 125 temporary Hit Points.
    Name
    Ectoplasmic Form
  • Activity
    Number
    1
    Unit
    action
    Entries
    • As the Stride action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is difficult terrain||3|terrain.
    Name
    Phase Lurch
    Traits
    • divine
    • move
    Requirements
    The wyrmwraith is in their ectoplasmic form

Background

Lore

No lore provided.