Monster Dossier
Elder Thing
Elder Thing is a fantasy monster entry from source GW3.
Traits
rarelnmediumaberrationamphibious
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
- elder thing
- mi-go
- vobrigraes
Skills
- Acrobatics
- 11
- Astronomy lore
- 14
- Arcana
- 14
- Athletics
- 13
- Crafting
- 12
- Medicine
- 12
- Occultism
- 14
- Survival
- 12
- Thievery
- Std
- 11
- To Disable a Device
- 13
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 4
- Int
- 5
- Wis
- 3
- Cha
- 3
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 15
- Ref
- 9
- Will
- 12
- Hp
- Hp
- 90
- Immunities
- cold
- Resistances
- Name
- fire
- Amount
- 5
Speed
- Walk
- 25
- Fly
- 20
- Swim
- 30
Attacks
- Range
- Melee
- Traits
- agile
- Name
- tentacle
- Attack
- 13
- Damage
- 2d6+6 bludgeoning plus Grab
Abilities
- Mid
- Name
- No Breath
- Entries
- The elder thing doesn't breathe and is immune to effects that require breathing (such as inhaled poison).
- Bot
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d6+6 bludgeoning, DC 22
- Name
- Hibernate
- Entries
- The elder thing enters a state of hibernation after focusing its thoughts for 1 minute. While hibernating, an elder thing is unconscious. The elder thing can remain in hibernation as long as it wishes—while hibernating, it doesn't need to eat or drink, nor does it age. Time effectively stands still for a hibernating elder thing. Any effect that would normally rouse an unconscious creature can end an elder thing's hibernation, but the elder thing must attempt a DC 25 Will save. On a success, the elder thing awakens in 2d4 rounds; otherwise it takes 1d4 days to wake from hibernation. The elder thing can set the length of its hibernation when it enters this state, so that it can awaken after a set amount of time has passed. When awakening in this way, the elder thing does so in only 1d4 rounds, with no Will save necessary.
- Name
- Unnatural Flight
- Entries
- The elder thing's wings allow it to fly in regions where flight is normally impossible, such as outer space. It gains a +2 circumstance bonus to checks made to Maneuver in Flight, and on saving throws against effects that impede flight.
Background
Lore
No lore provided.