Monster Dossier

Elder Sphinx

Elder Sphinx is a fantasy monster entry from source B3.

Level 16

Traits

rarenhugebeast

Rules & statistics

Monster Profile

Perception

31

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • common
  • draconic
  • sphinx
Abilities
  • tongues

Skills

Athletics
30
Deception
28
Diplomacy
30
Intimidation
28
Occultism
30
Bardic lore
32

Ability Mods

Str
8
Dex
5
Con
6
Int
8
Wis
9
Cha
6

Defenses

Ac
38
Saving Throws
Fort
28
Ref
25
Will
31
Hp
  • Hp
    300

Speed

Walk
40
Fly
60

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    32
    Traits
    • agile
    Damage
    3d8+16 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    37
    Entry
    0
    Level
    8
    Spells
    • Name
      detect magic
    • Name
      read aura
    8
    Spells
    • Name
      clairaudience
      Amount
      at will
    • Name
      clairvoyance
      Amount
      at will
    • Name
      dispel magic
    • Name
      hallucinatory terrain
    • Name
      locate
    • Name
      read omens
      Amount
      at will
    • Name
      remove curse
      Amount
      at will
    • Name
      shape stone
      Notes
      • see idols of stone below
    • Name
      true seeing
    • Name
      ventriloquism
      Amount
      at will
    Constant
    6
    Spells
    • Name
      tongues
    • Name
      true seeing

Abilities

Top
  • Entries
    • Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Lore||Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.
    Name
    Bardic Lore
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The elder sphinx transforms their body into stone or back to flesh. In stone form, the sphinx is paralyzed but has Hardness 14 and gains immunity to bleed, clumsy, disease, drained, enfeebled, fatigued, negative damage, petrified, poison, sickened, and wounded. They don't age or require food, water, or sleep. They can perceive their surroundings and cast their innate spells. Stone to flesh turns the elder sphinx from stone form back to flesh, and flesh to stone turns it from flesh form to stone form.
    Name
    Guardian Monolith
  • Entries
    • When the sphinx casts shape stone, they can shape the stone into a magical duplicate of themself. When they cast clairaudience, clairvoyance, locate, or ventriloquism, they can make the effect come from any duplicate, instead of themself. The elder sphinx can concentrate for 1 minute to transfer their consciousness to any duplicate; the sphinx is then in their stone form from Guardian Monolith in that statue. The sphinx can have no more than four duplicate statues at a time. Casting shape stone at that point causes the oldest duplicate to crumble to dust.
    Name
    Idols of Stone
  • Name
    Pose a Riddle
    Traits
    • enchantment
    • incapacitation
    • linguistic
    • mental
    • occult
    Activity
    Number
    2
    Unit
    action
    Frequency
    Unit
    minute
    Interval
    10
    Number
    1
    Entries
    • The sphinx recites a riddle and compels up to 10 creatures within 30 feet to answer (37 Will save). The GM either runs the riddle out of character by timing the players' attempts, or picks an appropriate associated skill for the riddle, such as Religion for a riddle involving divine mysteries. The sphinx gains a +2 circumstance bonus to attack rolls and damage rolls against any creature that answers incorrectly even once. This bonus lasts for 1 day.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected, but it can choose to try to help solve the riddle.
      Success
      The creature attempts to answer the riddle. Each round spending at least one action attempting a Recall Knowledge check with the chosen skill (or working on the answer, if using an out of game riddle). This lasts for 1 minute, until the creature successfully answers the riddle, or until an enemy takes a hostile action against the creature, whichever comes first.
      Failure
      As success but the creature must spend at least two actions each round attempting to answer.
      Critical Failure
      As failure, but up to 1 hour.
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The elder sphinx Stride||Strides and makes a Strike at the end of that movement.
    • If they began this action hidden, they remain hidden until after the attack.
    Name
    Pounce
  • Entries
    • Once per day, an elder sphinx can create a magical symbol as though casting a heightened glyph of warding. The sphinx usually shapes it to the form of a riddle and sets the password to the answer. A creature that doesn't speak the password must succeed at a 37 Will save or be affected by one of the following spells, chosen by the sphinx when creating the symbol: visions of danger (7th), spirit blast (6th), synaptic pulse (5th), charm (4th), fear (3rd), phantom pain (3rd), or sleep (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be friendly to them.
    Name
    Warding Glyph

Background

Lore

No lore provided.