Monster Dossier

Einherji

Einherji is a fantasy monster entry from source B3.

Level 10

Traits

cnmediumaesirmonitor

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • butreidrind
  • jotun

Skills

Athletics
25
Crafting
16
Intimidation
21

Ability Mods

Str
7
Dex
4
Con
6
Int
0
Wis
1
Cha
3

Defenses

Ac
30
Saving Throws
Fort
22
Ref
18
Will
Std
17
Vs. fear
21
Hp
  • Hp
    175
Resistances
  • Amount
    10
    Name
    piercing

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    longsword
    Attack
    24
    Traits
    • versatile
    Damage
    2d8+13 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    fist
    Attack
    23
    Traits
    • agile
    Damage
    2d6+13 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    dagger
    Attack
    24
    Traits
    • agile
    • versatile
    Damage
    2d4+13 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    dagger
    Attack
    21
    Traits
    • agile
    • thrown
    • versatile
    Damage
    2d4+13 piercing
    Types
    • piercing

Spellcasting

  • Name
    Champion Devotion Spells
    Type
    Focus
    Fp
    2
    DC
    29
    Entry
    1
    Spells
    • Name
      weapon surge
    4
    Spells
    • Name
      word of freedom

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • page 306
    Name
    Shield Block
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The einherji challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends.
    • The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.
    Name
    Challenge Foe
  • Entries
    • The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji.
    Name
    Jotun Slayer
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed.
    Name
    Instant Repair

Background

Lore

No lore provided.