Monster Dossier

Ecorche

Ecorche is a fantasy monster entry from source BotD.

Level 16

Traits

cemediumundead

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Athletics
33
Deception
31
Intimidation
Std
27
When skinless
31
Stealth
28

Ability Mods

Str
9
Dex
6
Con
7
Int
0
Wis
5
Cha
5

Defenses

Ac
38
Saving Throws
Fort
27
Ref
30
Will
27
Hp
  • Hp
    275
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    Name
    claw
    Attack
    33
    Damage
    3d8+17 slashing

Abilities

  • Name
    Flaying Flurry
    Activity
    Number
    2
    Unit
    action
    Entries
    • The ecorche attempts two claw Strike||Strikes against the same target. If both hit and deal damage, it attempts to pull the skin off its target. It attempts an Athletics check against the enemy's
  • Name
    Fortitude DC.
    Entries
    • Type
      successDegree
      Entries
      Critical Success
      • The ecorche fully pulls the target's skin off its body. The creature takes 4d8 persistent damage||persistent bleed damage, and it's frightened||frightened 4 and stunned||stunned 4. The bleed damage can't end naturally, only ending if the creature regains at least 75 HP or regains at least 10 HP from regeneration.
      Success
      • The target takes 2d8 persistent damage||persistent bleed damage and is stunned||stunned 1.
  • Name
    Muscular Leap
    Activity
    Number
    1
    Unit
    action
    Entries
    • The ecorche over-stresses its leg muscles for a massive jump. It loses 20 HP and Leaps up to 120 feet in any direction. If its next action is a Strike or Flaying Flurry, it doesn't fall until after that action.
  • Name
    Tear Skin
    Activity
    Number
    1
    Unit
    action
    Traits
    • emotion
    • fear
    • manipulate
    • mental
    • visual
    Requirements
    The ecorche is wearing skin
    Entries
    • The ecorche destroys the skin it's currently wearing. The ecorche reverts to its true appearance and size, and anyone within 120 feet who witnesses this must succeed at a 37 Will save or become frightened||frightened 2 (frightened||frightened 4 on a critical failure). Regardless of the results of their saving throws, the creatures are temporarily immune for 24 hours.
  • Name
    Wear Skin
    Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    The ecorche is holding the stolen skin of a Small, Medium, or Large creature and isn't already wearing a skin
    Entries
    • The ecorche wears the skin as a disguise.
    • It assumes the creature's size, appearance, and voice. Wearing Skin counts as creating a disguise for the Impersonate use of Deception.
    • The ecorche's transformation automatically defeats Perception DCs to determine whether it's a member of the ancestry or creature type into which it transformed, and the ecorche gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise.
    • Wearing a skin gives the ecorche a +2 item bonus to AC and 75 temporary
  • Name
    Hit Points.
    Entries
    • If the ecorche takes more than 50 slashing damage from a single source, the skin becomes broken. When broken, the skin no longer provides any of these benefits (any remaining temporary HP are immediately lost) but can still be used for Tear Skin.

Background

Lore

No lore provided.