Monster Dossier
Eberark
Eberark is a fantasy monster entry from source AoE3.
Traits
nehugebeastfire
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- low-light vision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- common
- ignan
Skills
- Acrobatics
- 18
- Athletics
- 21
- Intimidation
- 21
- Stealth
- 18
- Survival
- 19
Ability Mods
- Str
- 7
- Dex
- 4
- Con
- 5
- Int
- 2
- Wis
- 3
- Cha
- 3
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 22
- Ref
- 19
- Will
- 16
- Hp
- Hp
- 275
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 23
- Traits
- magical
- reach
- Damage
- 2d10+11 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 23
- Traits
- agile
- fire
- magical
- reach
- Damage
- 2d6+11 slashing plus 1d4 fire
- Types
- fire
- slashing
- Range
- Ranged
- Name
- spit
- Attack
- 21
- Traits
- agile
- range increment
- Effects
- incendiary spit
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- emotion
- fear
- mental
- Entries
- The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a 27 Will save. The creature is then temporarily immune for 10 minutes.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is frightened|CRB|frightened 1.
- Failure
- The creature is frightened|CRB|frightened 2 and paralyzed for 1 round.
- Critical Failure
- The creature is frightened|CRB|frightened 4 and paralyzed for 1d4 rounds.
- Name
- Arrogant Taunts
- Entries
- A creature hit by the eberark's spit becomes coated in a slippery, flammable oil. The creature must succeed at a 27 Reflex save or become clumsy|CRB|clumsy 2 for as long as they are coated in incendiary spit. Creatures affected by incendiary spit that take fire damage catch fire, taking 3d6 persistent damage||persistent fire damage. Once this persistent damage||persistent fire damage ends, the spit has burned away.
- The spit also wears off naturally after one hour or can be washed off with soap, water, and one minute of work.
- Name
- Incendiary Spit
- Activity
- Number
- 2
- Unit
- action
- Traits
- fire
- Entries
- The eberark Stride||Strides twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it. Any creature that enters or starts its turn in the wall of flame takes 6d6 fire damage (27 basic Reflex save).
- Name
- Trail of Flame
Background
Lore
No lore provided.