Monster Dossier

Eberark

Eberark is a fantasy monster entry from source AoE3.

Level 10

Traits

nehugebeastfire

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • common
  • ignan

Skills

Acrobatics
18
Athletics
21
Intimidation
21
Stealth
18
Survival
19

Ability Mods

Str
7
Dex
4
Con
5
Int
2
Wis
3
Cha
3

Defenses

Ac
30
Saving Throws
Fort
22
Ref
19
Will
16
Hp
  • Hp
    275

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    23
    Traits
    • magical
    • reach
    Damage
    2d10+11 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    23
    Traits
    • agile
    • fire
    • magical
    • reach
    Damage
    2d6+11 slashing plus 1d4 fire
    Types
    • fire
    • slashing
  • Range
    Ranged
    Name
    spit
    Attack
    21
    Traits
    • agile
    • range increment
    Effects
    • incendiary spit

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • emotion
    • fear
    • mental
    Entries
    • The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a 27 Will save. The creature is then temporarily immune for 10 minutes.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is frightened|CRB|frightened 1.
      Failure
      The creature is frightened|CRB|frightened 2 and paralyzed for 1 round.
      Critical Failure
      The creature is frightened|CRB|frightened 4 and paralyzed for 1d4 rounds.
    Name
    Arrogant Taunts
  • Entries
    • A creature hit by the eberark's spit becomes coated in a slippery, flammable oil. The creature must succeed at a 27 Reflex save or become clumsy|CRB|clumsy 2 for as long as they are coated in incendiary spit. Creatures affected by incendiary spit that take fire damage catch fire, taking 3d6 persistent damage||persistent fire damage. Once this persistent damage||persistent fire damage ends, the spit has burned away.
    • The spit also wears off naturally after one hour or can be washed off with soap, water, and one minute of work.
    Name
    Incendiary Spit
  • Activity
    Number
    2
    Unit
    action
    Traits
    • fire
    Entries
    • The eberark Stride||Strides twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it. Any creature that enters or starts its turn in the wall of flame takes 6d6 fire damage (27 basic Reflex save).
    Name
    Trail of Flame

Background

Lore

No lore provided.