Monster Dossier

Dybbuk

Dybbuk is a fantasy monster entry from source B3.

Level 15

Traits

uncommonnemediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • aklo
  • common
Abilities
  • telepathy 100 feet

Skills

Acrobatics
28
Deception
31
Diplomacy
27
Intimidation
29
Stealth
28

Ability Mods

Str
-5
Dex
7
Con
0
Int
1
Wis
6
Cha
8

Defenses

Ac
35
Saving Throws
Fort
21
Ref
28
Will
29
Hp
  • Hp
    175
    Abilities
    • negative healing|b2
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Resistances
  • Amount
    10
    Name
    all damage
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
50

Attacks

  • Range
    Melee
    Name
    pain touch
    Attack
    28
    Traits
    • agile
    • evil
    • finesse
    • magical
    Damage
    3d10+14 negative plus 2d6 evil
    Types
    • evil
    • negative

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    36
    Attack
    30
    Entry
    0
    Level
    6
    Spells
    • Name
      telekinetic projectile
    3
    Spells
    • Name
      fear
      Amount
      at will
    4
    Spells
    • Name
      modify memory
    5
    Spells
    • Name
      chilling darkness
      Amount
      2
    • Name
      fear
    6
    Spells
    • Name
      dominate
    • Name
      feeblemind
    • Name
      telekinetic maneuver
      Amount
      at will

Abilities

Mid
  • Traits
    • aura
    • divine
    • emotion
    • enchantment
    • fear
    • mental
    Entries
    • 30 feet, 33 (page 305)
    Name
    Frightful Presence
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • necromancy
    • occult
    • possession
    Entries
    • The dybbuk possesses a Large or smaller unattended object within 20 feet, making it an animated object|bestiary||source=b1;b3|search=animated. This animated object's level can be no higher than the dybbuk's level – 2. This possession ends when the object is destroyed or the dybbuk leaves it by using this ability again. At this point, the dybbuk reappears in the object's square and can't Inhabit an Object again for 1d4 rounds. If the object is destroyed, the dybbuk takes 5d6 force damage.
    Name
    Inhabit Object
  • Activity
    Number
    2
    Unit
    action
    Traits
    • incapacitation
    • mental
    • necromancy
    • occult
    • possession
    Entries
    • The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the possession spell (34) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't unconscious, and aren't paralyzed when the effect ends, though they take 5d6 force damage if the body is knocked unconscious or killed. If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed.
    • If a creature dies while possessed by the dybbuk and its corpse remains intact, the dybbuk can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse becomes an animated object.
    Name
    Malevolent Possession

Background

Lore

No lore provided.