Monster Dossier

Duergar Slave Lord

Duergar Slave Lord is a fantasy monster entry from source AoA4.

Level 13

Traits

rarelemediumduergardwarfhumanoid

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • dwarven
  • undercommon

Skills

Acrobatics
25
Athletics
23
Intimidation
22
Society
21
Stealth
27
Survival
26

Ability Mods

Str
4
Dex
8
Con
3
Int
2
Wis
5
Cha
3

Items

  • +2 striking composite longbow (100 arrows)
  • +1 striking hatchet (2)
  • key to the Temple of All Gods
  • +1 resilient studded leather

Defenses

Ac
35
Saving Throws
Fort
21
Ref
28
Will
23
Abilities
  • +2 status to all saves vs. magic
Hp
  • Hp
    240

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    hatchet
    Attack
    28
    Traits
    • agile
    • finesse
    • magical
    • versatile
    Damage
    2d6+10 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    composite longbow
    Attack
    29
    Traits
    • deadly
    • magical
    • propulsive
    • range increment
    • reload
    • volley
    Damage
    2d8+8 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    33
    Entry
    2
    Spells
    • Name
      enlarge
      Notes
      • self only
    • Name
      invisibility
      Notes
      • self only

Abilities

Mid
  • Entries
    • When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead.
    • When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage.
    Name
    Improved Evasion
  • Name
    Light Blindness
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • The slave lord designates as its prey a single creature that they can see or hear or that they are Track||Tracking. They gain a +2 circumstance bonus to Perception checks when they Seek their prey and a +2 circumstance bonus to Survival checks when they track their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.
    • The first time a slave lord hits their hunted prey in a round, they deal 2d8 additional precision damage. A slave lord can have only one prey designated at a time.
    Name
    Hunt Prey
  • Activity
    Number
    1
    Unit
    action
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The slave lord makes two bow Strike||Strikes or two melee Strike||Strikes, each using a different weapon. These Strike||Strikes must target the slave lord's prey. If both Strike||Strikes hit, combine their damage for the purpose of resistances and weaknesses.
    Name
    Hunter's Flurry

Background

Lore

No lore provided.