Monster Dossier
Duergar Slave Lord
Duergar Slave Lord is a fantasy monster entry from source AoA4.
Traits
rarelemediumduergardwarfhumanoid
Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- darkvision
Languages
- Languages
- common
- dwarven
- undercommon
Skills
- Acrobatics
- 25
- Athletics
- 23
- Intimidation
- 22
- Society
- 21
- Stealth
- 27
- Survival
- 26
Ability Mods
- Str
- 4
- Dex
- 8
- Con
- 3
- Int
- 2
- Wis
- 5
- Cha
- 3
Items
- +2 striking composite longbow (100 arrows)
- +1 striking hatchet (2)
- key to the Temple of All Gods
- +1 resilient studded leather
Defenses
- Ac
- 35
- Saving Throws
- Fort
- 21
- Ref
- 28
- Will
- 23
- Abilities
- +2 status to all saves vs. magic
- Hp
- Hp
- 240
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- hatchet
- Attack
- 28
- Traits
- agile
- finesse
- magical
- versatile
- Damage
- 2d6+10 slashing
- Types
- slashing
- Range
- Ranged
- Name
- composite longbow
- Attack
- 29
- Traits
- deadly
- magical
- propulsive
- range increment
- reload
- volley
- Damage
- 2d8+8 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 33
- Entry
- 2
- Spells
- Name
- enlarge
- Notes
- self only
- Name
- invisibility
- Notes
- self only
Abilities
- Mid
- Entries
- When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead.
- When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage.
- Name
- Improved Evasion
- Name
- Light Blindness
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- The slave lord designates as its prey a single creature that they can see or hear or that they are Track||Tracking. They gain a +2 circumstance bonus to Perception checks when they Seek their prey and a +2 circumstance bonus to Survival checks when they track their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.
- The first time a slave lord hits their hunted prey in a round, they deal 2d8 additional precision damage. A slave lord can have only one prey designated at a time.
- Name
- Hunt Prey
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The slave lord makes two bow Strike||Strikes or two melee Strike||Strikes, each using a different weapon. These Strike||Strikes must target the slave lord's prey. If both Strike||Strikes hit, combine their damage for the purpose of resistances and weaknesses.
- Name
- Hunter's Flurry
Background
Lore
No lore provided.