Monster Dossier

Duende

Duende is a fantasy monster entry from source B3.

Level 2

Traits

uncommoncnsmallearthfey

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    tremorsense
    Range
    60

Languages

Languages
  • gnomish
  • sylvan
  • undercommon

Skills

Intimidation
8
Society
7
Survival
9
Farming lore
7
Labor lore
7

Ability Mods

Str
1
Dex
3
Con
2
Int
1
Wis
3
Cha
4

Items

  • toenail cutter

Defenses

Ac
17
Saving Throws
Fort
6
Ref
9
Will
9
Hp
  • Hp
    35

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    toenail cutter
    Attack
    10
    Traits
    • agile
    • backstabber
    • finesse
    Damage
    1d6+3 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    18
    Attack
    10
    Entry
    0
    Level
    1
    Spells
    • Name
      daze
    • Name
      guidance
    • Name
      telekinetic projectile
    1
    Spells
    • Name
      fear
    • Name
      phantom pain
    2
    Spells
    • Name
      invisibility
      Notes
      • self only
    3
    Spells
    • Name
      locate

Abilities

  • Activity
    Number
    3
    Unit
    action
    Traits
    • primal
    • transmutation
    Entries
    • The duende shrinks to the size of an ant, allowing them to enter very small tunnels within the earth such as anthills or termite mounds. Their Speed decreases to 5 feet. They can remain in this size until they end the effect by spending a single action, which has the concentrate trait.
    • If the duende is underground and a creature hits the space they're occupying with a Strike (hitting automatically) that deals 5 damage or more, the duende is expelled from the tunnels, returns to their normal size, and takes bludgeoning damage equal to the damage from the Strike.
    Name
    Earthmound Dweller
  • Activity
    Number
    2
    Unit
    action
    Traits
    • occult
    • illusion
    Requirements
    The duende is holding brown or yellow earthen objects, such as ginger or animal dung
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The duende makes the objects look, feel, and smell like gold trinkets of a similar size. A creature that touches or Interacts with an affected object can attempt a 18 Perception check to disbelieve the illusion|CRB|2|disbelieving illusions|0, and a successful 20 check with Crafting or an appropriate Lore skill (such as Lore||Mining Lore) reveals their true nature. The effect ends if the objects are exposed to sunlight.
    Name
    Fool's Gold

Background

Lore

No lore provided.