Monster Dossier
Dryad
Dryad is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- low-light vision
Languages
- Languages
- common
- elven
- sylvan
- Abilities
- speak with plants
Skills
- Acrobatics
- 9
- Athletics
- 5
- Crafting
- Std
- 7
- Woodworking
- 9
- Diplomacy
- 9
- Nature
- 13
- Stealth
- 9
- Survival
- 12
Ability Mods
- Str
- 0
- Dex
- 4
- Con
- 1
- Int
- 2
- Wis
- 3
- Cha
- 4
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 6
- Ref
- 11
- Will
- 10
- Hp
- Hp
- 55
- Weaknesses
- Amount
- 5
- Name
- cold iron
- Amount
- 5
- Name
- fire
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- branch
- Attack
- 12
- Traits
- finesse
- magical
- Damage
- 1d12+2 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 21
- Attack
- 11
- Entry
- 0
- Level
- 2
- Spells
- Name
- tanglefoot
- 2
- Spells
- Name
- entangle
- Amount
- at will
- Name
- tree shape
- Amount
- at will
- 3
- Spells
- Name
- sleep
- 4
- Spells
- Name
- charm
- Amount
- 3
- Name
- suggestion
- 5
- Spells
- Name
- tree stride
- Amount
- 2
- Constant
- 4
- Spells
- Name
- speak with plants
Abilities
- Top
- Entries
- The dryad can use Diplomacy to Make an Impression on and make very simple Requests of animals and plants.
- Name
- Nature Empathy
- Mid
- Entries
- A dryad is mystically bonded to a single great tree and must remain within 300 feet of it. If she moves beyond that range, she becomes sickened 1 and is unable to recover. She must attempt a 18 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, she becomes drained 1, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree.
- Name
- Tree Dependent
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- primal
- transmutation
- Entries
- The dryad touches a tree of enough volume to contain her and merges into it for as long as she wishes. She can Cast a Spell while inside as long as the spell doesn't require a line of effect outside the tree. She can hear, but not see, what's going on outside the tree. She can Dismiss this effect.
- Significant physical damage dealt to the tree expels the dryad from the tree and deals 3d6 damage to her. Passwall expels the dryad without dealing damage.
- If a dryad uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the extradimensional trait. A dryad can bring up to two other creatures with her when entering her home within her bonded tree. The dryad can still be expelled from this space as above.
- Name
- Tree Meld
Background
Lore
No lore provided.