Monster Dossier

Dryad

Dryad is a fantasy monster entry from source B1.

Level 3

Traits

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Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • elven
  • sylvan
Abilities
  • speak with plants

Skills

Acrobatics
9
Athletics
5
Crafting
Std
7
Woodworking
9
Diplomacy
9
Nature
13
Stealth
9
Survival
12

Ability Mods

Str
0
Dex
4
Con
1
Int
2
Wis
3
Cha
4

Defenses

Ac
19
Saving Throws
Fort
6
Ref
11
Will
10
Hp
  • Hp
    55
Weaknesses
  • Amount
    5
    Name
    cold iron
  • Amount
    5
    Name
    fire

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    branch
    Attack
    12
    Traits
    • finesse
    • magical
    Damage
    1d12+2 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    21
    Attack
    11
    Entry
    0
    Level
    2
    Spells
    • Name
      tanglefoot
    2
    Spells
    • Name
      entangle
      Amount
      at will
    • Name
      tree shape
      Amount
      at will
    3
    Spells
    • Name
      sleep
    4
    Spells
    • Name
      charm
      Amount
      3
    • Name
      suggestion
    5
    Spells
    • Name
      tree stride
      Amount
      2
    Constant
    4
    Spells
    • Name
      speak with plants

Abilities

Top
  • Entries
    • The dryad can use Diplomacy to Make an Impression on and make very simple Requests of animals and plants.
    Name
    Nature Empathy
Mid
  • Entries
    • A dryad is mystically bonded to a single great tree and must remain within 300 feet of it. If she moves beyond that range, she becomes sickened 1 and is unable to recover. She must attempt a 18 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, she becomes drained 1, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree.
    Name
    Tree Dependent
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • primal
    • transmutation
    Entries
    • The dryad touches a tree of enough volume to contain her and merges into it for as long as she wishes. She can Cast a Spell while inside as long as the spell doesn't require a line of effect outside the tree. She can hear, but not see, what's going on outside the tree. She can Dismiss this effect.
    • Significant physical damage dealt to the tree expels the dryad from the tree and deals 3d6 damage to her. Passwall expels the dryad without dealing damage.
    • If a dryad uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the extradimensional trait. A dryad can bring up to two other creatures with her when entering her home within her bonded tree. The dryad can still be expelled from this space as above.
    Name
    Tree Meld

Background

Lore

No lore provided.