Monster Dossier

Drilaefalair Grodair

Male variant grodair (Bestiary 2 140)

Level 7

Traits

uniquecnlargeamphibiousbeastfeywater

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    darkvision

Languages

Languages
  • aquan
  • common
  • sylvan

Skills

Athletics
17
Intimidation
15
Nature
15
Performance
17
Survival
14

Ability Mods

Str
5
Dex
1
Con
4
Int
1
Wis
2
Cha
4

Defenses

Ac
23
Saving Throws
Fort
18
Ref
12
Will
14
Hp
  • Hp
    130

Speed

Walk
25
Swim
50

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    18
    Damage
    2d10+9 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tentacle
    Attack
    18
    Traits
    • reach
    Effects
    • Knockdown
    Damage
    1d12+9 bludgeoning plus Knockdown
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    water jet
    Attack
    16
    Traits
    • range increment
    Damage
    4d6 bludgeoning plus Push 10 feet
    Types
    • bludgeoning

Spellcasting

  • Type
    Spontaneous
    Tradition
    primal
    DC
    25
    Entry
    5
    Spells
    • Name
      control water

Abilities

Mid
  • Traits
    • conjuration
    • primal
    • water
    Entries
    • When the great grodair dies, his body explodes in a blast of pressurized water that deals 6d6 bludgeoning damage to creatures within a 15-foot emanation (25 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).
    Name
    Death Flood
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • primal
    • transmutation
    • water
    Entries
    • The great grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is difficult terrain||3|terrain for creatures other than grodairs.
    Name
    Muddy Field
  • Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • manipulate
    • primal
    • water
    Entries
    • The great grodair causes water to pour from a magical sac on his spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. He can stop the flow of water as a single action.
    Name
    Organ of Endless Water

Background

Lore

No lore provided.