Monster Dossier

Driala Moreifaekaend

Male human druid

Level 2

Traits

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Rules & statistics

Monster Profile

Perception

11

Languages

Languages
  • common
  • druidic
  • sylvan

Skills

Acrobatics
7
Athletics
7
Intimidation
8
Nature
8
Stealth
5
Survival
8

Ability Mods

Str
2
Dex
2
Con
0
Int
0
Wis
4
Cha
2

Items

  • dagger
  • hide armor
  • leaf mask
  • +1 staff

Defenses

Ac
18
Saving Throws
Fort
8
Ref
8
Will
11
Hp
  • Hp
    40

Speed

Abilities
  • until the beginning of Driala's next turn.

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach 10 feet [with wild morph]
    • two-hand d8
    Name
    staff
    Attack
    9
    Damage
    1d8+3 bludgeoning

Spellcasting

  • Type
    Prepared
    Name
    Druid Prepared Spells
    DC
    18
    Attack
    10
    Entry
    0
    Level
    1
    Spells
    • Name
      acid splash
    • Name
      guidance
    • Name
      light
    • Name
      ray of frost
    • Name
      tanglefoot
    1
    Spells
    • Name
      burning hands
    • Name
      fleet step
    • Name
      shillelagh
    • Name
      summon fey
  • Type
    Focus
    Name
    Druid Order Spells
    DC
    18
    Attack
    10
    Fp
    1
    Entry
    1
    Spells
    • Name
      wild morph
      Notes
      • Plant Shape

Abilities

  • Name
    Guardian Thorns
    Activity
    Number
    2
    Unit
    action
    Traits
    • conjuration
    • primal
    Entries
    • Driala compels plant-based materials within 10 feet of him to grow sharp thorns and spiky branches. This ability affects all walls, floors, and large objects made from dead organic material, such as wood. Affected areas become difficult terrain. Non-fey and non-plant creatures in the affected area or those who move through an affected square take 2d10 piercing damage (DC 18 basic Reflex save). This ability does not affect stone, dirt, living plants, or other materials. The effect ends when Driala moves out of his square.
  • Name
    Item Treachery
    Activity
    Number
    1
    Unit
    action
    Traits
    • primal
    • transmutation
    Entries
    • Driala targets a held item (such as a bow stave, wooden shield, or scroll) within 60 feet composed, at least partially, of wood, cotton, or other dead plant matter. The plant-based part of this item animates and attempts to wriggle free of its holder's grasp. The holder must attempt a DC 18 Reflex save.
    • Type
      successDegree
      Entries
      Success
      • The creature holds onto the item with no ill effect.
      Failure
      • The creature struggles to hold onto the item.
      • Until the start of the creature's next turn, attempts to Disarm the creature of that item gain a +2 circumstance bonus, and the creature takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.
      Critical Failure
      • The creature drops the item into the creature's space or drops the object in an adjacent square of Driala's choice, at which point the item returns to normal.
  • Name
    Vengeful Fibers
    Activity
    Number
    1
    Unit
    action
    Traits
    • primal
    • transmutation
    Entries
    • A piece of clothing animates and attacks its wearer at Driala's command. Driala targets a creature within 60 feet wearing clothing made from plants, such as cotton, hemp, or grass. The clothing chokes its wearer, restricts their movement, and abrades their skin. The target takes 2d10 bludgeoning damage (DC 18 basic Fortitude save). A creature that takes damage in this way is also flat-footed and takes a –10-foot circumstance penalty to

Background

Lore

No lore provided.