Monster Dossier
Drenchdead
Drenchdead is a fantasy monster entry from source SoT4.
Traits
uncommonnemediumundeadwater
Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- darkvision
- Name
- wavesense
- Range
- Unit
- feet
- Number
- 60
- Type
- precise
Languages
- Languages
- common (can't speak any language)
Skills
- Acrobatics
- 21
- Athletics
- 25
- Stealth
- 23
- Survival
- 19
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 4
- Int
- 0
- Wis
- 1
- Cha
- 3
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 24
- Ref
- 21
- Will
- 19
- Hp
- Hp
- 230
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Resistances
- Name
- cold
- Amount
- 10
Speed
- Walk
- 20
- Swim
- 35
Attacks
- Range
- Melee
- Traits
- agile
- Name
- claw
- Attack
- 26
- Damage
- 3d6+13 slashing plus Grab
- Range
- Melee
- Name
- jaws
- Attack
- 26
- Damage
- 3d10+13 piercing
Abilities
- Name
- Aquatic Camouflage
- Entries
- When fully submerged in water, the drenchdead can Hide from other creatures even if it doesn't have cover against them and isn't concealed from them.
- Name
- Drag Down
- Activity
- Number
- 2
- Unit
- action
- Requirements
- The drenchdead is swimming in water at least 10 feet deep
- Entries
- The drenchdead attempts an Athletics check to Grapple an adjacent creature (on nearby land or in the water). On a success against a creature on land, in addition to the normal effects of Grapple, the drenchdead pulls the creature into the water into a space adjacent to itself. If the creature is already in the water, on a success, in addition the normal effects of Grapple, the drenchdead drags the creature 10 feet deeper, moving 10 feet with the creature. Moving a creature into water or deeper into water using Drag Down is forced movement for the target creature, but not for the drenchdead.
- Name
- Drowning Touch
- Activity
- Number
- 2
- Unit
- action
- Traits
- conjuration
- incapacitation
- occult
- water
- Entries
- The drenchdead touches a creature and causes water from its own body to flow into the creature's lungs. If the creature can't breathe water, it must attempt a 32 Fortitude save.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.
- Failure
- The creature becomes sickened||sickened 3.
- Critical Failure
- The creature chokes on the water and runs out of air. It falls unconscious and starts drowning (Core Rulebook 478). If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.
- Name
- Surface Skimmer
- Entries
- A drenchdead submerged in water has cover from attacks made by creatures out of the water.
Background
Lore
No lore provided.