Monster Dossier

Drenchdead

Drenchdead is a fantasy monster entry from source SoT4.

Level 12

Traits

uncommonnemediumundeadwater

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision
  • Name
    wavesense
    Range
    Unit
    feet
    Number
    60
    Type
    precise

Languages

Languages
  • common (can't speak any language)

Skills

Acrobatics
21
Athletics
25
Stealth
23
Survival
19

Ability Mods

Str
7
Dex
3
Con
4
Int
0
Wis
1
Cha
3

Defenses

Ac
32
Saving Throws
Fort
24
Ref
21
Will
19
Hp
  • Hp
    230
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Resistances
  • Name
    cold
    Amount
    10

Speed

Walk
20
Swim
35

Attacks

  • Range
    Melee
    Traits
    • agile
    Name
    claw
    Attack
    26
    Damage
    3d6+13 slashing plus Grab
  • Range
    Melee
    Name
    jaws
    Attack
    26
    Damage
    3d10+13 piercing

Abilities

  • Name
    Aquatic Camouflage
    Entries
    • When fully submerged in water, the drenchdead can Hide from other creatures even if it doesn't have cover against them and isn't concealed from them.
  • Name
    Drag Down
    Activity
    Number
    2
    Unit
    action
    Requirements
    The drenchdead is swimming in water at least 10 feet deep
    Entries
    • The drenchdead attempts an Athletics check to Grapple an adjacent creature (on nearby land or in the water). On a success against a creature on land, in addition to the normal effects of Grapple, the drenchdead pulls the creature into the water into a space adjacent to itself. If the creature is already in the water, on a success, in addition the normal effects of Grapple, the drenchdead drags the creature 10 feet deeper, moving 10 feet with the creature. Moving a creature into water or deeper into water using Drag Down is forced movement for the target creature, but not for the drenchdead.
  • Name
    Drowning Touch
    Activity
    Number
    2
    Unit
    action
    Traits
    • conjuration
    • incapacitation
    • occult
    • water
    Entries
    • The drenchdead touches a creature and causes water from its own body to flow into the creature's lungs. If the creature can't breathe water, it must attempt a 32 Fortitude save.
    • Type
      successDegree
      Entries
      Success
      • The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.
      Failure
      • The creature becomes sickened||sickened 3.
      Critical Failure
      • The creature chokes on the water and runs out of air. It falls unconscious and starts drowning (Core Rulebook 478). If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.
  • Name
    Surface Skimmer
    Entries
    • A drenchdead submerged in water has cover from attacks made by creatures out of the water.

Background

Lore

No lore provided.