Monster Dossier
Dreamscraper
Dreamscraper is a fantasy monster entry from source GW3.
Traits
uncommonnelargeaberrationdream
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 17
- Athletics
- 13
- Deception
- 13
- Stealth
- Std
- 17
- Against sleeping creatures
- 19
- Thievery
- 15
Ability Mods
- Str
- 2
- Dex
- 6
- Con
- 4
- Int
- 2
- Wis
- 4
- Cha
- 2
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 12
- Ref
- 18
- Will
- 15
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 115
- Immunities
- cold
- fatigued
- sleep
- Weaknesses
- Name
- electricity
- Amount
- 5
Speed
- Walk
- 20
- Fly
- 40
- Abilities
- freedom of movement
Attacks
- Range
- Melee
- Traits
- agile
- finesse
- magical
- reach
- Name
- claws
- Attack
- 17
- Damage
- 2d8+8 negative and stolen dreams
- Range
- Ranged
- Traits
- incorporeal
- magical
- range
- Name
- dream barb
- Attack
- 16
- Damage
- stolen dreams
Spellcasting
- Tradition
- occult
- Type
- Innate
- DC
- 25
- Attack
- 17
- Entry
- 2
- Spells
- Name
- darkness
- 4
- Spells
- Name
- sleep
- Amount
- 3
- Constant
- 4
- Spells
- Name
- freedom of movement
Abilities
- Top
- Name
- Tireless
- Entries
- Dreamscrapers never sleep or dream themselves. They gain the benefits of an 8-hour rest after 1 hour of minimal activity.
- Mid
- Name
- Frightful Presence
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, DC 22
- Bot
- Name
- Dream Step
- Activity
- Number
- 1
- Unit
- action
- Entries
- The dreamscraper shifts to either the Neshir or the Material Plane. While in the Neshir, it can see clearly onto the Material Plane with a range of 60 feet. On its first round in an encounter, the dreamscraper can use this ability once as a free action.
- Name
- Stolen Dreams
- Traits
- mental
- occult
- Entries
- The dreamscraper catches hold of the target creature's dreams and tries to rip them away. The target must attempt a DC 22 Will save.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected.
- Failure
- The dreamscraper manages to only scrape at the target creature's dreams. The target becomes fatigued.
- Critical Failure
- The dreamscraper rips the target's dreams away and captures them.
- The target creature becomes fatigued.
- Furthermore, the target can never dream, can't be affected by spells that cause or affect dreams, can't detect or be detected by creatures with the dream trait, and can't enter the Neshir. This effect ends if the target creature's dreams are restored through powerful magic.
Background
Lore
No lore provided.