Monster Dossier

Dreamscraper

Dreamscraper is a fantasy monster entry from source GW3.

Level 7

Traits

uncommonnelargeaberrationdream

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
Abilities
  • telepathy 100 feet

Skills

Acrobatics
17
Athletics
13
Deception
13
Stealth
Std
17
Against sleeping creatures
19
Thievery
15

Ability Mods

Str
2
Dex
6
Con
4
Int
2
Wis
4
Cha
2

Defenses

Ac
24
Saving Throws
Fort
12
Ref
18
Will
15
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    115
Immunities
  • cold
  • fatigued
  • sleep
Weaknesses
  • Name
    electricity
    Amount
    5

Speed

Walk
20
Fly
40
Abilities
  • freedom of movement

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • magical
    • reach
    Name
    claws
    Attack
    17
    Damage
    2d8+8 negative and stolen dreams
  • Range
    Ranged
    Traits
    • incorporeal
    • magical
    • range
    Name
    dream barb
    Attack
    16
    Damage
    stolen dreams

Spellcasting

  • Tradition
    occult
    Type
    Innate
    DC
    25
    Attack
    17
    Entry
    2
    Spells
    • Name
      darkness
    4
    Spells
    • Name
      sleep
      Amount
      3
    Constant
    4
    Spells
    • Name
      freedom of movement

Abilities

Top
  • Name
    Tireless
    Entries
    • Dreamscrapers never sleep or dream themselves. They gain the benefits of an 8-hour rest after 1 hour of minimal activity.
Mid
  • Name
    Frightful Presence
    Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 90 feet, DC 22
Bot
  • Name
    Dream Step
    Activity
    Number
    1
    Unit
    action
    Entries
    • The dreamscraper shifts to either the Neshir or the Material Plane. While in the Neshir, it can see clearly onto the Material Plane with a range of 60 feet. On its first round in an encounter, the dreamscraper can use this ability once as a free action.
  • Name
    Stolen Dreams
    Traits
    • mental
    • occult
    Entries
    • The dreamscraper catches hold of the target creature's dreams and tries to rip them away. The target must attempt a DC 22 Will save.
    • Type
      successDegree
      Entries
      Success
      • The creature is unaffected.
      Failure
      • The dreamscraper manages to only scrape at the target creature's dreams. The target becomes fatigued.
      Critical Failure
      • The dreamscraper rips the target's dreams away and captures them.
      • The target creature becomes fatigued.
      • Furthermore, the target can never dream, can't be affected by spells that cause or affect dreams, can't detect or be detected by creatures with the dream trait, and can't enter the Neshir. This effect ends if the target creature's dreams are restored through powerful magic.

Background

Lore

No lore provided.