Monster Dossier

Dread Wraith

Dread Wraith is a fantasy monster entry from source B2.

Level 9

Traits

lelargeincorporealundeadwraith

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision
  • Name
    lifesense
    Range
    60

Languages

Languages
  • common
  • necril

Skills

Acrobatics
19
Intimidation
21
Stealth
19

Ability Mods

Str
-5
Dex
6
Con
3
Int
3
Wis
4
Cha
6

Defenses

Ac
28
Saving Throws
Fort
16
Ref
19
Will
21
Hp
  • Hp
    130
    Abilities
    • negative healing
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Resistances
  • Amount
    10
    Name
    all
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
60

Attacks

  • Range
    Melee
    Name
    spectral hand
    Attack
    21
    Traits
    • finesse
    • reach
    Effects
    • drain life
    Damage
    2d10+7 negative plus drain life
    Types
    • negative

Abilities

Mid
  • Traits
    • aura
    • negative
    Entries
    • 10 feet. A creature entering the aura must succeed at a 26 Fortitude save or become drained 1. It recovers after it has been out of the aura for 1 minute. This drained condition value is cumulative with the drained value caused by drain life, but not with multiple draining presence auras. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours.
    Name
    Draining Presence
  • Entries
    • A dread wraith caught in sunlight is stunned 2 and clumsy 2.
    Name
    Sunlight Powerlessness
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The dread wraith extends its hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the dread wraith in a straight line, dealing 6d10 negative damage to each creature along the line (28 basic Fortitude save). The dread wraith absorbs the essence of the target wraith, becoming quickened and gaining a +10-foot status bonus to its fly Speed for a number of rounds equal to the level of the absorbed wraith. It can use its extra action only to Fly or Strike. An unwilling target can attempt a 28 Will save to resist being absorbed.
    Name
    Absorb Wraith
  • Traits
    • divine
    • necromancy
    Entries
    • When the dread wraith damages a living creature with its spectral hand Strike, the wraith gains 10 temporary Hit Points and the target must succeed at a 28 Fortitude save or become drained 1. Further damage dealt by the wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
    Name
    Drain Life
  • Traits
    • divine
    • necromancy
    Entries
    • A living humanoid slain by a wraith's spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the dread wraith that killed it. It doesn't have drain life or wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will and gains drain life and wraith spawn.
    Name
    Wraith Spawn

Background

Lore

No lore provided.