Monster Dossier

Dread Wisp

Dread Wisp is a fantasy monster entry from source AV3.

Level 9

Traits

uncommoncesmallaberration

Rules & statistics

Monster Profile

Perception

20

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common

Skills

Acrobatics
23
Deception
16
Intimidation
16
Stealth
23

Ability Mods

Str
-5
Dex
6
Con
0
Int
2
Wis
4
Cha
2

Defenses

Ac
31
Saving Throws
Fort
14
Ref
21
Will
18
Hp
  • Hp
    90
    Abilities
    • negative healing
Immunities
  • magic
Weaknesses
  • Amount
    10
    Name
    positive

Speed

Fly
50

Attacks

  • Range
    Melee
    Name
    draining touch
    Attack
    17
    Traits
    • magical
    • negative
    Effects
    • wearying touch
    Damage
    3d8+8 negative plus wearying touch
    Types
    • negative

Abilities

Mid
  • Traits
    • aura
    • light
    Entries
    • 20 feet. A dread wisp, though naturally invisible, glows with a grayish illumination, casting dim light in the aura and making them visible. Living creatures that end their turn in the aura must succeed at a 25 Will saving throw or become frightened|CRB|frightened 1 (or frightened|CRB|frightened 2 on a critical failure)
    • Those that critically succeed are temporarily immune for 10 minutes.
    Name
    Dread Flickering
  • Entries
    • A dread wisp is immune to all spells except faerie fire, magic missile, maze, searing light, and spells with the positive trait.
    Name
    Magic Immunity
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • necromancy
    • negative
    • occult
    Requirements
    An enemy within 15 feet of the dread wisp is under a fear effect, drained, or dying
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The dread wisp feeds on the creature's despair. The dread wisp regains 2d8 Hit Points and deals 3d8 negative damage to the creature (25 basic Fortitude save), and if the dread wisp has Gone Dark, their Dread Flickering reignites.
    Name
    Feed on Despair
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • The dread wisp extinguishes their Dread Flickering, becoming invisible. They can end this effect with another use of this action. If the dread wisp uses their draining touch Strike while invisible, the arc of pale energy lets any observer determine their location, making them hidden to all observers only until the dread wisp moves.
    Name
    Go Dark
  • Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • occult
    • teleportation
    Entries
    • The dread wisp teleports to a square they can see within 30 feet that isn't in an area of bright light. The dread wisp can't use Shadow Flitter again for 1d4 rounds.
    Name
    Shadow Flitter
  • Entries
    • If the dread wisp critically hits with their draining touch Strike, the target is drained|CRB|drained 1.
    Name
    Wearying Touch

Background

Lore

No lore provided.