Monster Dossier
Dread Wisp
Dread Wisp is a fantasy monster entry from source AV3.
Traits
uncommoncesmallaberration
Rules & statistics
Monster Profile
Perception
20
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
Skills
- Acrobatics
- 23
- Deception
- 16
- Intimidation
- 16
- Stealth
- 23
Ability Mods
- Str
- -5
- Dex
- 6
- Con
- 0
- Int
- 2
- Wis
- 4
- Cha
- 2
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 14
- Ref
- 21
- Will
- 18
- Hp
- Hp
- 90
- Abilities
- negative healing
- Immunities
- magic
- Weaknesses
- Amount
- 10
- Name
- positive
Speed
- Fly
- 50
Attacks
- Range
- Melee
- Name
- draining touch
- Attack
- 17
- Traits
- magical
- negative
- Effects
- wearying touch
- Damage
- 3d8+8 negative plus wearying touch
- Types
- negative
Abilities
- Mid
- Traits
- aura
- light
- Entries
- 20 feet. A dread wisp, though naturally invisible, glows with a grayish illumination, casting dim light in the aura and making them visible. Living creatures that end their turn in the aura must succeed at a 25 Will saving throw or become frightened|CRB|frightened 1 (or frightened|CRB|frightened 2 on a critical failure)
- Those that critically succeed are temporarily immune for 10 minutes.
- Name
- Dread Flickering
- Entries
- A dread wisp is immune to all spells except faerie fire, magic missile, maze, searing light, and spells with the positive trait.
- Name
- Magic Immunity
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- necromancy
- negative
- occult
- Requirements
- An enemy within 15 feet of the dread wisp is under a fear effect, drained, or dying
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The dread wisp feeds on the creature's despair. The dread wisp regains 2d8 Hit Points and deals 3d8 negative damage to the creature (25 basic Fortitude save), and if the dread wisp has Gone Dark, their Dread Flickering reignites.
- Name
- Feed on Despair
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- The dread wisp extinguishes their Dread Flickering, becoming invisible. They can end this effect with another use of this action. If the dread wisp uses their draining touch Strike while invisible, the arc of pale energy lets any observer determine their location, making them hidden to all observers only until the dread wisp moves.
- Name
- Go Dark
- Activity
- Number
- 1
- Unit
- action
- Traits
- conjuration
- occult
- teleportation
- Entries
- The dread wisp teleports to a square they can see within 30 feet that isn't in an area of bright light. The dread wisp can't use Shadow Flitter again for 1d4 rounds.
- Name
- Shadow Flitter
- Entries
- If the dread wisp critically hits with their draining touch Strike, the target is drained|CRB|drained 1.
- Name
- Wearying Touch
Background
Lore
No lore provided.