Monster Dossier

Draugr

Draugr is a fantasy monster entry from source B2.

Level 2

Traits

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Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    darkvision

Languages

Languages
  • common (can't speak any language)

Skills

Athletics
10
Stealth
8

Ability Mods

Str
4
Dex
2
Con
3
Int
-1
Wis
1
Cha
1

Items

  • greataxe
  • leather armor

Defenses

Ac
17
Saving Throws
Fort
11
Ref
6
Will
7
Hp
  • Hp
    35
Immunities
  • poison
  • death effects
  • disease
  • paralyzed
  • unconscious
Weaknesses
  • Amount
    5
    Name
    positive
Resistances
  • Amount
    3
    Name
    fire

Speed

Walk
25
Swim
25

Attacks

  • Range
    Melee
    Name
    greataxe
    Attack
    10
    Traits
    • sweep
    Effects
    • grotesque gift
    Damage
    1d12+4 slashing plus grotesque gift
    Types
    • slashing
  • Range
    Melee
    Name
    fist
    Attack
    10
    Traits
    • agile
    Effects
    • grotesque gift
    Damage
    1d4+4 slashing plus grotesque gift
    Types
    • slashing

Abilities

Mid
  • Traits
    • curse
    • divine
    • necromancy
    Entries
    • A creature that slays a draugr is subjected to a mariner's curse spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes.
    Name
    The Sea's Revenge
Bot
  • Traits
    • olfactory
    Entries
    • A draugr's attacks spatter their targets with rancid flesh and rotting seaweed.
    • A creature damaged by a draugr's Strike must succeed at a 15 Fortitude save or become sickened 1 (sickened 2 on a critical failure).
    Name
    Grotesque Gift
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr's multiple attack penalty.
    Name
    Swipe

Background

Lore

No lore provided.