Monster Dossier

Drado Khagroul

Female demilich

Level 19

Traits

uniquenetinyundead

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • ancient staimorairn
  • daemonic
  • draconic
  • elven
  • infernal
  • necril

Skills

Acrobatics
31
Arcana
38
Deception
33
Occultism
35
Religion
31
Stealth
33

Ability Mods

Str
-3
Dex
6
Con
0
Int
8
Wis
-2
Cha
6

Items

  • demilich eye gem|B1 (2)

Defenses

Ac
44
Saving Throws
Fort
29
Ref
32
Will
35
Abilities
  • +1 status to all saves vs. positive
Hp
  • Hp
    300
    Abilities
    • negative healing
Immunities
  • disease
  • paralyzed
  • poison
  • polymorph
  • unconscious
Resistances
  • Amount
    10
    Name
    cold
  • Amount
    10
    Name
    electricity
  • Amount
    10
    Name
    fire
  • Amount
    10
    Name
    physical
    Note
    except bludgeoning

Speed

Fly
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    36
    Traits
    • reach
    • finesse
    • magical
    Damage
    1d4+3 piercing plus 8d6 negative
    Types
    • negative
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    43
    Attack
    37
    Entry
    0
    Level
    10
    Spells
    • Name
      mage hand
    • Name
      telekinetic projectile
    4
    Spells
    • Name
      blink
      Amount
      at will
    • Name
      dimension door
      Amount
      at will
    • Name
      telekinetic maneuver
      Amount
      at will
    8
    Spells
    • Name
      spell turning
      Amount
      at will
    10
    Spells
    • Name
      wail of the banshee
    Constant
    6
    Spells
    • Name
      true seeing

Abilities

Top
  • Entries
    • Typically, a demilich is inert when encountered and doesn't take actions until its contingency reaction has been triggered (see below).
    Name
    Torpor
Mid
  • Traits
    • arcane
    • aura
    • evocation
    Entries
    • 20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as concealed. Any creature other than the demilich that enters or begins its turn in the aura takes 2d12 bludgeoning damage.
    Name
    Telekinetic Whirlwind
  • Activity
    Number
    1
    Unit
    reaction
    Note
    A demilich has one permanent 8th-level contingency spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell—typically dimension door.
    Trigger
    While the lich is in torpor, a creature disturbs the demilich's remains, touches its treasure, or casts a spell that would affect the demilich.
    Entries
    • The demilich ends torpor, rolls initiative, and gains the effect of its contingency's companion spell. The contingency resets after 24 hours.
    Name
    Contingency
  • Activity
    Number
    1
    Unit
    free
    Trigger
    The demilich's turn begins.
    Entries
    • The demilich casts blink, fly, spell turning, or true seeing on itself. It usually chooses spell turning unless it already has that spell in effect.
    Name
    Countermeasures
Bot
  • Traits
    • arcane
    Entries
    • A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has maze and the other polar ray). The demilich can Activate An Item||Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell can't be used. Occasionally, one or both of the two demilich eye gem|B1|demilich eye gems can be harvested from a destroyed demilich as magic items.
    Name
    Demilich Eye Gems
  • Activity
    Number
    1
    Unit
    action
    Traits
    • arcane
    • necromancy
    • negative
    Requirements
    A soul has been trapped in one of the demilich's blight quartz gems (see Trap Soul) for 24 hours.
    Entries
    • The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature's level.
    Name
    Devour Soul
  • Entries
    • A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components.
    Name
    Mental Magic
  • Entries
    • Drado Khagroul long ago absorbed the spells from a staff into gemstone nodules embedded in her skull, with larger nodules representing higher-level spells. She can cast any of the spells as though she were Activate an Item||Activating the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 10 charges. Drado Khagroul has the spells from a staff of power.
    Name
    Staff Gems
  • Activity
    Number
    1
    Unit
    action
    Components
    • command
    Frequency
    Special
    once per day per gem
    Entries
    • Ten blight quartz gemstones on the demilich's skull can trap the souls of the living. The Activate an Item||Activated gem casts bind soul. This bind soul can target and affect a dying creature instead of a corpse. The dying creature can attempt a 43 Fortitude save; if it succeeds, it doesn't die and its soul is not trapped but it's enervated 2 (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature's body swiftly turns to dust.
    • The gemstones work like the black sapphires used in bind soul, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped.
    Name
    Trap Soul

Background

Lore

No lore provided.