Monster Dossier
Doru
Doru is a fantasy monster entry from source B3.
Traits
letinydivfiend
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- greater darkvision
Languages
- Languages
- common
- daemonic
- Abilities
- telepathy (touch; page 306)
Skills
- Acrobatics
- 7
- Arcana
- 8
- Deception
- 6
- Religion
- 5
- Stealth
- 7
- Lore
- Std
- 10
- Note
- any one
Ability Mods
- Str
- 0
- Dex
- 4
- Con
- 1
- Int
- 3
- Wis
- 2
- Cha
- 3
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 4
- Ref
- 9
- Will
- 7
- Hp
- Hp
- 20
- Weaknesses
- Amount
- 3
- Name
- cold iron
- Amount
- 3
- Name
- good
Speed
- Walk
- 15
- Fly
- 30
Attacks
- Range
- Melee
- Name
- bite
- Attack
- 9
- Traits
- agile
- evil
- finesse
- magic
- poison
- Effects
- doru venom
- Damage
- 1d6 piercing plus 1 evil and doru venom
- Types
- evil
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 17
- Entry
- 0
- Level
- 1
- Spells
- Name
- detect magic
- 1
- Spells
- Name
- charm
- Name
- illusory object
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- 4
- Spells
- Name
- read omens
Abilities
- Mid
- Entries
- Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC.
- On a success, the doru is fascinated for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day.
- Name
- Covetous of Secrets
- Bot
- Type
- affliction
- Traits
- poison
- DC
- 16
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d6 poison
- Duration
- 1 round
- Stage
- 2
- Entry
- 1d6 poison and stupefied 1
- Duration
- 1 round
- Stage
- 3
- Entry
- 1d6 poison and stupefied 2.
- Duration
- 1 round
- Name
- Doru Venom
Background
Lore
No lore provided.