Monster Dossier
Doprillu
Doprillu is a fantasy monster entry from source B2.
Traits
nemediumaberration
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- darkvision
- Name
- see invisibility
Languages
- Languages
- aklo
- common
- undercommon
Skills
- Acrobatics
- 26
- Athletics
- 30
- Intimidation
- 22
- Stealth
- 24
Ability Mods
- Str
- 8
- Dex
- 6
- Con
- 7
- Int
- 1
- Wis
- 4
- Cha
- 2
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 27
- Ref
- 28
- Will
- 24
- Hp
- Hp
- 260
- Abilities
- regeneration 20 (deactivated by cold)
- Immunities
- enfeebled (while wearing its
- Resistances
- Amount
- 15
- Name
- fire
Speed
- Walk
- 40
- Climb
- 40
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 30
- Traits
- agile
- magical
- Effects
- 3d8+16
- Damage
- 3d8+16 plus 2d6 fire and Improved Grab
- Types
- fire
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 28
- Entry
- Constant
- 6
- Spells
- Name
- see invisibility
Abilities
- Mid
- Entries
- A doprillu's unique wooden mask is the source of its power. A doprillu deprived of its mask loses its regeneration and its immunity to enfeebled and slowed, and it immediately becomes enfeebled 1. The enfeebled value increases by 1 at the start of each of the doprillu's turns, to a maximum of enfeebled 4. If the mask is put back on, the doprillu immediately regains its abilities and loses the enfeebled condition. A creature can pull off the mask with a successful 34 Athletics check to Force Open.
- Name
- Mask of Power
- Traits
- fire
- Entries
- Fiery magma runs through the doprillu's veins.
- A creature that starts its turn grabbed by the doprillu takes 7d6 fire damage.
- Name
- Volcanic Veins
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The doprillu is the target of a physical ranged attack
- Requirements
- The doprillu is aware of the attack, isn't flat-footed against it, and has a hand free
- Entries
- The doprillu gains a +4 circumstance bonus to its AC against the triggering attack.
- Name
- Deflect Arrow
- Bot
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The doprillu has a creature grabbed
- Entries
- The doprillu swings the grabbed creature as a weapon. This Strike has a +30 attack modifier and deals 3d8+16 bludgeoning damage. The Strike is magical and has a reach of 10 feet. On a hit, the grabbed creature takes half the damage dealt to the target.
- Name
- Body Strike
- Activity
- Number
- 2
- Unit
- action
- Requirements
- The doprillu has a creature grabbed
- Entries
- The doprillu whirls the grabbed creature about, making a Body Strike against each creature in reach. After that Strike, the doprillu can hurl the grabbed creature up to 50 feet as a ranged Strike. This Strike has the same attack modifier and damage as Body Strike, but has the thrown weapon trait.
- Name
- Whirlwind Throw
Background
Lore
No lore provided.