Monster Dossier
Dockhand
Dockhand is a fantasy monster entry from source GMG.
Traits
nmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
3
Languages
- Languages
- common
Skills
- Acrobatics
- 3
- Athletics
- 5
- Intimidation
- 3
- Labor lore
- 4
Ability Mods
- Str
- 3
- Dex
- 1
- Con
- 3
- Int
- 0
- Wis
- 1
- Cha
- 1
Items
- empty bottle (3)
- leather armor
- whiskey (1 bottle)
Defenses
- Ac
- 14
- Saving Throws
- Fort
- 7
- Ref
- 5
- Will
- 3
- Hp
- Hp
- 20
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 7
- Traits
- agile
- nonlethal
- Damage
- 1d4+3 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- bottle
- Attack
- 5
- Traits
- agile
- thrown
- Damage
- 1d6+3 bludgeoning
- Types
- bludgeoning
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Requirements
- The dockhand is adjacent to a crate
- Entries
- The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (13 basic Reflex save), and the area becomes difficult terrain||3|terrain until cleared.
- Name
- Heft Crate
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Entries
- The dockhand Interacts to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become clumsy 1.
- Name
- Swig
Background
Lore
No lore provided.