Monster Dossier

Dockhand

Dockhand is a fantasy monster entry from source GMG.

Level 0

Traits

nmediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

3

Languages

Languages
  • common

Skills

Acrobatics
3
Athletics
5
Intimidation
3
Labor lore
4

Ability Mods

Str
3
Dex
1
Con
3
Int
0
Wis
1
Cha
1

Items

  • empty bottle (3)
  • leather armor
  • whiskey (1 bottle)

Defenses

Ac
14
Saving Throws
Fort
7
Ref
5
Will
3
Hp
  • Hp
    20

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    7
    Traits
    • agile
    • nonlethal
    Damage
    1d4+3 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    bottle
    Attack
    5
    Traits
    • agile
    • thrown
    Damage
    1d6+3 bludgeoning
    Types
    • bludgeoning

Abilities

  • Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Requirements
    The dockhand is adjacent to a crate
    Entries
    • The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (13 basic Reflex save), and the area becomes difficult terrain||3|terrain until cleared.
    Name
    Heft Crate
  • Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Entries
    • The dockhand Interacts to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become clumsy 1.
    Name
    Swig

Background

Lore

No lore provided.